Switches to glm's forced radians throughout. Adds new XCode demos.
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum
Built class to manage loading of nifti Images and converting them to textures. Also created convenience class to take care of loading all the data. Im pretty sure that part is working, but something is going wrong with the drawing as the screen is coming up black....
it kind of works, fobs aren't behaving though
Adds new demos for blending, image processing, and billboarding in the
xcode-demos directory. Adds better error handling in the Program.cpp
file for graphics cards that provide log info even on success. Adds in a
few demo .obj files for the load .OBJ example.
Merge remote-tracking branch 'origin/master'
blending is working, more or less, trying to get all clusters to appear at once...
fixed an error where an array was being allocated with a non-constant value. Fixed this by allocating array using new*
Corrected a windows related issue in which Vs could not dynamically allocate an array with a non constant value, reorganized vs-demos to make it easier to use and access projects etc
implemented xcode examples on windows. Restructured the directory so all projects exist under a single solution/project to make it easier to view examples. All examples compile and run, however later projects are...buggy...your mileage may vary
removed old project lay in favor of new, single project focus. Should make adding new projects simpler
removed old projects and redundant examples
Fixed the windows problems for majority of the examples. Those examples which use a cube mapping texture are still working incorrectly
Merge branch 'master' of https://github.com/CreativeCodingLab/aluminum