Don't crash when casting targetted non-zap spells (Grunt)
Use scaled ints in _success_chance.
Unbrace.
Mark unIDed quick blades as hated under Chei (Brannock)
Don't annotate Sonja's and Psyche's weapons (Brannock)

Now that the brand is revealed, this is unnecessary.  Donald's shield
is still labelled, since monster-worn armour is not likewise IDed.
Add and use a function for item type checks.

Also refactor a few checks to use item_is_rune and item_is_unique_rune.
Don't crash on self-aimed Force Lance (#9349)
Increase Ru Draw Out Power drain by 20%

It was a bit too close to being free.
increase odds of Apocalypse status effects from 3:5 to 3:4 (crate)
Fix kennysheep_goblin_castle boss choice (Bloax)

If Ijyb and Robin already exist, or if it chose the hobgoblin anyway:
   unknown monster: 1 x25
Don't prompt the player about involuntary polymorphs (#9339)
Improve monster list indicator for skipped monsters

This reverse-branded bit should be more visible than before.
Use, not simulate, reverse video
Recolor wizmode indicator not-blue (ChrisOelmueller)

Blue is for DGL messages.

Chris's original commit changed it to yellow, but that is the same
colour as the rest of the line (player name, etc).  Use lightmagenta
instead.  Also colour *EXPLORE*, and the player name in small-layout
local tiles, the same way.
Don't encourage feature = ...

It is now a list option, so that would reset all the other feature
overrides.
Make troves asking for the horn of Geryon take it from players

With the somewhat recent changes to the horn (0.14-a0-1887-g5c01cd8 and
0.14-a0-2885-ge2f36c2 in particular) bringing it much closer to an
ordinary item than to the like of runes of Zot, this might be better.
The implementation in-code however most certainly is not better at this
point. Perhaps somebody would like to make that a bit prettier.
Make that a bit prettier.
Add SPFLAG_MR_CHECK to Inner Flame.
Don't store a reference to a function pointer.

Depending on compilation setup, this was causing issues on 64-bit
platforms that have only been exposed with some recent god work.
Don't use game RNG state for elemental colours.

ETC_RANDOM, ETC_ELEMENTAL, and ETC_TORNADO all called random2 directly
or indirectly.  This could result in desynchronisation of seeded test
runs, if something caused the cells to be repainted a different number
of times.  Use ui_random instead.