Refactoring GameState.Context
Added enum to add states to stack with
Merge branch 'dev' into feature-terry
Added class for main menu w/o buttons
Added buttons to main menu
Added enum to add states to stack with
Added class for main menu w/o buttons
Added buttons to main menu
Added 'm_bIsHover == true' to condition determining Click
Added logic for moving to gameplay from mainmenu
Added/modified file headers
Added further comments to code
Merging from dev
Game Over fade

- Added shading transition to game over screen
- Fixed merge error
Implementing Pause state
Merge remote-tracking branch 'origin/dev' into feature-hunter