Restructured the Java part of the shaders
Changed the lighting from per-vertex to per-pixel
Fixed types in clamp call for mobile version. Fixed ambient lighting in fragment.glsl
Moved shaders to own package
fixed lighting calculation (now entirely done in world space)
Added initial support for environments in JSON files
Fixed a bug that caused objects being rendered with shaders they shouldn't use
Merge
Merge branch 'master' of github.com:FAU-Inf2/fly-gdx