Make blockwithcharge scale with creature count until AI inspects more deeply. Also remove time bomb hurting itself
Merge branch 'master' of github.com:Fippe94/openEtG
Only throttle some auto/onhits
Fix adrenathrottle
Card.as to deal with asUpped.asShiny chains
Try get AI to be more willing to use Wind
Buff bolts and make math less annoying
Don't make AI hold Time Bomb
I hate Javascript's undefined/null semantics. (undefined+1 is NaN, null+1 is 1)
Throttle regen from Oceanus, fix icons at start of text
Defer decodedeck to initGame. Fix up language
Help AI reason about flooding, pass multiple params to consoling player actions
Explicitly hide cancel button so that discard into win doesn't have cancel button visible
Don't let nymphs be polished/upgraded cheap in preparation for somewhat grindable nymphs
Make ultrarare -1, separate nymphs/marks
Don't echo back userEmit data (it has stuff in it). Fold areapoints
Skip quests that don't exist, include a debug method to rendering hitarea borders
Fix codes (was passing Cards, not codes)
Accountbound quest earnings, nymph droprate in plat packs, nymph reward
I should commit stuff earlier so Fippe can point out mistakes like this sooner