Eliminated divide operations in `BasicImage.vs`
Updated `BasicImage.fs` to write `gl_FragColor` in the last statement
This is known as work-around for some GLSL related driver bugs.
Reduce “cannot build” error
HDR rendering (experimental)
Tune effects
Restore highlights by tonal correction (HDR only)
Reduce glitches in HDR caused by denormals
Brightness of lens flare fixed (HDR)
Reduce HDR glitch
HDR uses `r_hdr` instead of `r_highPrec`
Linear rendering pipeline (HDR only)