Intersection processing, BFController and BFCHuman
Quadtree class finished, not tested
Some bugs in QuadTree and Vector2d fixed, but there still exist bugs in QuadTree
A small but crucial bug fixed
QuadTree bugs fixed\!
minor modification on intersection processing
BFRule class created
BFRule class, collision processing \(now in BFRCollision\) apart from BFManager
Input processing migrated to BFRule
BFOColoredCircle's color can be set, added parameter for # of iterations in processing independent intersections
Simple encoding of objects
BFCodec class
BFCodec class
Commit before a great modification
Trying to make one object able to shoot bullets
Using QVariant for BFObject's properties, BFRule filters intersections
Stupid bug in QuadTree fixed... Now QuadTree performs as good as Brute-force
Now it is a shooting game!(with bugs when a controled object is destroyed...)
Modified BFFactory, Drag force added
ZAG