(MESS) vsmile.xml: some more dumps from TeamEurope. nw.
(MESS) gamegear: moved GG-SMS scaling from VDP file to the machine file;
undone the specific X-Scroll timing introduced to fix Chicago Syndicate, for Game
Gear, because it causes problems with the games Sonic Drift 1 and 2; reduced
the amount of duplicated code in the VDP file. [Enik Land]

out of whatsnew: gamegear units modded to output the image signal to a TV are able
to show games using SMS compatibility mode in full screen, without scaling, while
native GG games are displayed in a centered, smaller image, that is surrounded by
bigger borders. Also, GG units that have the original LCD display replaced by another
LCD display model (not just the back-light) also displays SMS compatibility games
without scaling, and native games with borders. This suggests that the scaling
isn't performed by the VDP and therefore motivated the moving of the scaling code
in this commit.
(MESS) channelf.xml: added dump of Werbetextcassette [Fredric QJ Blaholtz, ranger_lennier]
(MESS) svision.xml: added dumps of Mahjang Leitai and Journey to the West [PeT, ranger_lennier]
dinohunt: fixed player 3 inputs (MT05804) [darq]
(MESS)gamate - multi cartridge support [Peter Trauner]
(MESS) vc4000: properly supported 4K carts with no RAM. [Fabio Priuli]
(MESS) tutor.c: added correct mapping for 32K carts, promoting
recent Baseball dump to working state. [Fabio Priuli]
(MESS) megacdj: let's default to the only BIOS which have functional CD menu,
so that we can boot games. nw.

megacd2j was booting discs already, but it is definitely more user friendly if this
has some booting capabilities too ;-)
dinohunt: working sound (MT05805) [darq]
if someone owns the PCB of this particular bootleg, please verify if there's a YM2151
luaengine: add access to devices and address spaces

This commit maps some more classes (device_t and address_space)
to retrieve devices and address spaces out of current running
machine.
Proxy methods are provided to enumerate/access devices and
address spaces, and to read memory content.

Signed-off-by: Luca Bruno <lucab@debian.org>
Merge pull request #89 from lucab/lucab/mame-lua/mem-v2

luaengine: add memory-reading capabilities [Luca Bruno]
excali64.c: fixed mess debug build validation (nw)
isa8_cga_device: added save state support, fixes at least pt68k4.c save state problem (nw)
new clones
-

Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]

note, this is the original Gaelco version, the one we had was the Atari license, only one rom differs so I guess it's a region / license byte.
note2, pretty sure multithreading is broken with poly.c, you have to use -numprocessors 1 or the whole thing is a flickering mess.
video/apple2gs.c: added a pair of missing save states, fixes apple2gs save state problem (nw)
fixed Visual Studio compilation of src/emu/cpu/hcd62121/hcd62121d.c (nw)
(MESS) sms: added support for Hi-Com multigame carts, recently dumped
by smspower guys. Korean or Japanese consoles are suggested for these
carts. [Fabio Priuli]
and so we arrive at some code trying to set up hardware loops (nw)
Enable proper network compile for SDL windows build (nw)
the 'with cartridge' codepath is different (nw)