Added more monster types, they are sub types of the existing ones. Changed it so that the player has a chance of getting attacked when they flee. Now, the deeper you go into the dungeon, the longer it takes you to get back.
Fixed a bug with the wizard where it would let you cast as many darts as you wanted whether you had the mana or not. Now it checks and adjuts the menu accordingly. It will always let you fire one, no matter what though.
New features include two new classes, cleric and rogue, and much better Tavern with more options and cost to rest.