|SOURCE|
[Common::Arithmetic::Arithmetic]
* ZED_Epsilon changed to 1.0e-10f, as 0.000001 was not discreet enough for the
  current camera going beyond 1000 in the far clip plane
* ZED_HalfEpsilon has been changed to 1.0e-5f to reflect the change to
  ZED_Epsilon
[Common::Utility::Camera]
* Added SetPosition to set the X, Y, and Z position rather than needing to pass
  in a full Vector3
* GetProjectionViewMatrix returns the Projection * View matrix to the parameter
* View3D is correct for a column-major matrix, before it was set by rows
* PerspectiveProjection no longer requires a matrix for the last parameter to
  be valid, the perspective matrix will be set up without it
[Common::Utility::FreeCamera]
* Move calculates the view matrix after it's modified