Adds container resist proc
Overrides statue resist proc
Adds resist escape to dna scanner
adds more "complete" food, using the unfinished feeling food (such as fried egg, sausage etc)

Icons credit to chocobro/420weedscope
Changed locker escape message usage
Reverting these changes
Revert "Reverting these changes"

This reverts commit dcd32654ef5bba85df26dddf341928e990cd44d1.
Adds the blue versions of fashionable security outfits and a crate you can order from cargo that contains 2x officer, 1x warden and 1x HoS outfits. Crate cost 30 supply points is more than standard costume (10 points) and wizard costume crates (20 points), and cheaper than loyalty implant crate (40 points).

Also moves around security clothing items. For example HoS clothing was all in clothing/under/jobs/security, now every piece is in their respective category (under, suits, head). This doesn't change item paths.

Spelling fix in icons/mob/suit.dmi
-Fixes issue 1462
Adds an update icons call to cloakers

-Fixes issue 1387
Clonees get healed of all damage types while in the pod.
Adds a plasma counter hud for aliens that works similar to the changeling's chem storage and blob's resource storage counters.
*updated beans sprite
*adjusted recipes to reflect suggested ingredients
*graphical update, changes to shading and colors.
* Adds the active players for when you are getting the server status.
* Removed the unused player number followed by player name.
Instead of overall health, clonee ejection is based on cloneloss. This eliminates the need for healing (inaprovaline is still injected otherwise they'll die of choking since they start in crit)
Fixed up Scanning Module naming
When the game tries to find players for roles it will now prioritize players who are the least afk.

For example, it will try to find players that are afk for 5 minutes or lower, if it fails it'll add a minute to the 5 minutes until it finds a candidate or until it reaches 10 minutes.

I changed the get_candidate for aliens so that their 5 minute bracket is instead 45 seconds. This is because a lot of the time larva need to be active ASAP to avoid danger (such as being spawned in dangerous areas) There was a cases of an AFK larva that was very easily killed of, making it fraustrating for the observers watching.
Replaced the wizard den's bedsheet with the wiz bedsheet.
Blobs will slowly regenerate health when pulsed. They have a second cooldown after every pulse to make sure 5 nodes aren't healing them too quickly.

Changed how the overmind hud was updated so that it was more accurate. Instead of updating every life() it will update everytime the blob core health changes and everytime the resource count changes.

Renamed the expand power to "expand/attack", to make it more clear to new blubbers that you use it to attack people.
Fixes #1691 by limiting the show_message proc.