Beginning work
Move WebGL debug and stats to Lime
Disable unit test
Disable CI script
Rely on Lime for events, redirect GL classes, improve Application class
Fix ACTIVATE/DEACTIVATE
Update for Lime render context
Guard calls to allow cross-compilation
Fix support for Flash target
Updating for newer Lime, working on Assets extending newer Lime Assets, working on HTML5 support
Fixes
Work on relying on the Lime Assets class more
Fix HTML5
Fix support for native targets
Define stage property
ImageData -> Image
Update template
Basic GL BitmapData
Begin working on OpenGLContext
Minor fix