Manual merge of #1069
Reverted 5617dd6
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
Revert "Stringtablemerger Debugging"

This reverts commit 7c5b0c730d2168304c600860009c5792d151b435.
Revert "Manual merge of #1069"

This reverts commit 5d17dd6511f1c21d431148c49771a90c60c2ef23.
Fixed replacing stringtable entries
Reenabled writing
Manually merged #1069
Added README_IT from #1069
Powder temperature effect
Update fn_firedEH.sqf
Update fn_firedEH.sqf
Update fn_firedEH.sqf
Fixed typo on var names
Update fn_firedEH.sqf
Polish fixes.

Polish M18 fixes thanks to #Dust2Dust.
Portuguese, Russian, Italian and French fixes.


> Portuguese
http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification&p=2765196&viewfull=1#post2765196

Hmm the words seem correct... but im not sure that is how someone would write it in portoguese..
I will ask my friend, he knows better than me.
I think something like ammo truck would be HEMTT de munição,
I dont really know the proper grammar in Portuguese though
I will get back to you about it
edit yeah it should be:
HEMMT de munições
everything is supposed to be like de (of) <whatever the type is>
(I belive, but if any brasillians that know it better than I correct me then they are right)

> Russian
http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification&p=2765269&viewfull=1#post2765269

Better variants for russian:

<Russian>M112 Блок взрывчатки</Russian>

<English>XM312 (High)</English>
<Russian>XM312 (Высокий)</Russian>

<English>Mini-Spike Launcher (AT)</English>
<Russian>Mini-Spike Пусковое устройство (ПТРК)</Russian>

<English>HEMTT Repair</English>
<Russian>HEMTT Ремонтный</Russian>

<English>Typhoon Device</English>
<Russian>Тайфун Устройство</Russian>

Others are ok.

> Italian
Ricciardino's #1069
https://it.wikipedia.org/wiki/Mina_terrestre

> French
http://www.bibliomines.org/
http://servir-et-defendre.com/viewforum.php?f=747
work on custom locking system
fixed 1075
_fnc_addCustomEventHandler, _fnc_removeCustomEventHandler, _fnc_callCustomEventHandlers