Stupid clrf
Bounding box
Sampler is now spreadable
Small update
-
Merge branch 'latest-b31.2' of https://github.com/mrvux/dx11-vvvv

Conflicts:
	Core/VVVV.DX11.Lib/Effects/DX11ShaderNode.cs
	Core/VVVV.DX11.Lib/Effects/DX11StreamOutShaderNode.cs
	Nodes/VVVV.DX11.Nodes.MSKinect/Nodes/KinectRuntimeNode.cs
	Nodes/VVVV.DX11.Nodes.Text/VVVV.DX11.Nodes.Text.vcxproj.filters
	Nodes/VVVV.DX11.Nodes.kinect2/KinectPlayerTextureNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Geometry/GeometryBufferJoinNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Geometry/IndexedGeometryBufferJoinNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/RenderStates/Advanced/DX11SamplerStateNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Renderers/Graphics/DX11CubeRendererNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Renderers/Graphics/DX11RendererNode_ctrl.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Renderers/Graphics/DX11VolumeRendererNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/FromPointerTextureNode.cs
	vvvv-dx11.sln
Update kinect 2
RGBDepth Node for Kinect
Updated PluginInfo for RGBDepth Node
Add some folders into path

Fix frame delay texture not releasing event when disposed
Add render semantic for cube/int
Merge branch 'alpha31.8' of https://github.com/mrvux/dx11-vvvv

Conflicts:
	Nodes/VVVV.DX11.Nodes/Nodes/Semantics/DX11CustomSemanticNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Semantics/DX11RenderSemanticNode.cs
	Nodes/VVVV.DX11.Nodes/Nodes/Textures/2D/FrameDelayTextureNode.cs
RGBDepth Node for Kinect

(cherry picked from commit 2ba94dc5dc3064f6c1a5c992fe6a31119efd88b5)

Conflicts:
	Nodes/VVVV.DX11.Nodes.MSKinect/Nodes/KinectColorDepthTextureNode.cs
Updated PluginInfo for RGBDepth Node

(cherry picked from commit fbe2db55754d58ab6bbb3ec69b0fb5d74f21c1ea)