dbghelp: Ignore a few more symbol ids.
wininet: Use stored server name in HTTP_InsertCookies.
wininet: Rewrite structs storing cookies to represent domains as a tree.
wininet: Do not omit mandatory argument to WriteFile.
d3dxof: Do not omit mandatory argument to WriteFile.
d3dx9_36: Do not omit mandatory argument to WriteFile.
gdi32: Do not omit mandatory argument to WriteFile.
cmd: Do not omit mandatory argument to WriteFile.
dxdiag: Do not omit mandatory argument to WriteFile.
usp10: Limit trace length in dump_types.
usp10: Limit trace length in iso_dump_types.
rsaenh/tests: Make the tests pass in Windows <= NT4.
rsaenh/tests: Add DES/3DES-112 const buffer test.
rsaenh/tests: Add a pre XP DES compatibility test.
dinput/tests: Release the instance after tests (valgrind).
psapi/tests: Free buffer on error (valgrind).
wineconsole: Free registry key name (valgrind).
setupapi: Add a stub for SetupDiSetClassInstallParamsW.
wined3d: Always mark vertex buffers as used in context_apply_draw_state().

The issue this solves is that buffer_internal_preload() is only called when
STATE_VDECL or STATE_STREAMSRC is invalidated, but that doesn't happen for
regular buffer maps. We'd like to be able to just call
buffer_internal_preload() here, but buffer_internal_preload() has dependencies
on context_stream_info_from_declaration() and vice versa.
wined3d: Don't try to resolve vertex buffer locations in context_stream_info_from_declaration().