changed rendertarget so that we can access it in the computeshader later
removed old code
Del
Merge branch 'System_Development' of https://github.com/CarlRapp/Agile into System_Development
Fixed some errors
Merge branch 'System_Development' into Linux

Conflicts:
	Breakout/Breakout/Graphics/GraphicsManager.cpp
	Breakout/Breakout/Graphics/GraphicsManager.h
	Breakout/Breakout/Program.cpp
Temp
Kladd
Fixed some things
Removed old systems
Updated systems and components. (Also removed junk in Program)
Instanced fix
Instance test (200 balls)
Instance code
Merge branch 'System_Development' of https://github.com/CarlRapp/Agile into System_Development

Conflicts:
	Breakout/Breakout/Graphics/DirectX/DXGraphics.cpp
Fixed DXCamera FOV
Destroy GraphicsManager on exit
changed default aspectratio
Auto swap instanced and normal render calls
Texture loading start