Ensuring that moveIsland() doesn't cause a chain reaction.  Runecraft still needs better communication to prevent double moving some blocks
Preventing double moves between Runecraft and Faith is working most of the time
Faith+Runecraft double move bug fixed.
Added much more robust collision detection for Faith + Runecraft.  This ensures that there will always be a Gold Block at the Faith center.
Added option to turn off collision detection through JSON.
Created new FtpRune extends TeleporterRune
Refactored TeleporterRune to make it more reusable.  Added getSignature() to all runes.
Changed Rubric (both) over to new getSignature() calls.
Refactored RunecraftRune to better facilitate Rubric and FTP.  Doubled the range of structure scanning.
FTP is working with Facing and its awesome.
Added FTP.collideAndBounceStructureTeleport() and did a lot of refactoring.  More things in Util_Movement
Moved collideAndBounceStructureTeleport() to Util_Movement.java
Partial: Half way through recursive structure chaining
Major: Recursive chaining of rune structures is now working.  You can FTP a runecraft that is touching a Faith block and the whole island will be treated and moved as one structure.
Fixed FaithRune bounceIsland() bug introduced in the architecture change.