@ashfurrow => Polish

* Removes Reveal, should be coming in via [breakpoints](http://blog.ittybittyapps.com/blog/2013/11/07/integrating-reveal-without-modifying-your-xcode-project/).
* Adds a staging flag to indicate which build you're on
* Adds a loading spinner to the listings
* Adds a size 100 to the auction sale listings until we page properly
* Removed the Edit my bid button and expanded the size of all bid previews along the top bar
* Card handler restarts itself if you do a bad partial swipe
* Card handler passes a known dummy card from our staging marketplace. I've been in email contact for two days about getting our staging envionment set up right with Cardflight.
Probably better to set to `Float.infinity`, since using `HUGE_VALF` is the same as [infinity](https://developer.apple.com/library/mac/documentation/GraphicsImaging/Reference/CAMediaTiming_protocol/index.html#//apple_ref/occ/intfp/CAMediaTiming/repeatCount). `HUGE_VALF` isn't exposed to swift, so I figure `Float.infinity` should do.