Broken-bot audit

Looks like all broken bots were manhacks.  This starts bringing volume
and mass in line with their size, gear, etc.
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into botcheck
Through tripods

These are based on the weight of heavy things (steel chunks, scrap,
motors, etc) in the disassembly.
Fixing things
Makes items fill to max charge instead useable, for crafting purposes
(Fixes?) Wearable tools when used with UPS battery mod
Tweak mod description to make new effect clear.
All weights/volume recalibrated

Same logic as with the earlier pass.
Damage rebalance

Because if you can pick up a tribot or tankbot, you ought to do some
damage swinging it around.
New bionic professions!

Also minor tweaks to extant bionic professions and file spacing fix.
Tweak hydraulic strength CBM description text.

Since it doesn't just affect your arms.
Merge pull request #8453 from KA101/botcheck

Broken-bot audit
Materials update for a couple ammo recipes.
Various bodytemp and frostbite fixes
When the player is lying down, he will use clothing on tile to keep warm
Nerf intellenct bonus of classical music for mp3 player
Fixes toolbox re: hacksaw-equivalent for un-crafting.
Fixes a few typos and minor spelling errors in npctalk.cpp.
Adds OVERSIZE tag to survivor utility belt.

Because Chewbacca wears nothing but a utility belt.
Adds OVERSIZE tag to holsters, quivers, sheathes, etc.

Plus a couple of the largest-size survivor packs.