Merge unclebob's unit test and related refactoring, but with some additional reformatting and refactoring.
Explicitly list all imports in RegionRenderer.
Because:
- It matches the way Eclipse auto-imports.
- I suspect it makes it easier to figure out what's being imported
  when you're using a plain text editor.
Add .settings to .gitignore.
Added ColorExtractor

An alternative way to get block colors written in java.
Uses the new metadata feature.
Move ColorExtractor
Added option to create a single big image

Default is false.
Creates a single file image in the output directory.
Improved ColorExtractor and instructions

ColorExtractor prints the head comment of the block-colors file.
ColorExtractor prints hex numbers in upper case.
Removed dublicate Air entry.
Added several temporary fixes for unknown block colors.
Replaced default block-colors.txt.
Apply "Add" tag bits to block id

Can now load block ids higher than 255.
Add -target/source 1.6 flags to javac in Makefile.
ColorExtractor gets texture dir as arguement

ColorExtractor gets the base directory of textures to analyse as third
command line arguement.
Removed some unnecessary stuff...
Added biome colors

Biome colors are loaded from biome-colors.txt
block-colors.txt changed to have an optional biome_<colortype> tag as
third entry.
ColorExtractor and block-color-instructions.txt updated
Swamp colors and vines fixed

Manually edited swamp colors to match ingame color
Fixed vines not using biome color
Swamp biome colors and vines fixed

Manually edited swamp colors to match ingame color
Fixed vines not using biome color
Merge branch 'master' of https://github.com/UltraPeeks/TMCMR
Added biome-map option

The biome-colors file can be specified via command line
Merge pull request #9 from UltraPeeks/master

Merge change to support biome colors from UltraPeeks.
Merge ssh://github.com/TOGoS/TMCMR
Refactoring biome coloring a bit.
Add a comment about what multiplySolid's supposed to do.
New biome-colors and block-colors contributed by uncovery.