add alpha blending to game capture
Merge pull request #394 from alex8b/alphablend

Added alpha blending
Merge branch 'master' of https://github.com/jp9000/OBS into obsvce
Add latest translations/authors from CrowdIn
Merge pull request #395 from dodgepong/latest-crowdin-translations

Add latest translations/authors from CrowdIn
Fix D3D9 hook patches for windows 8.1

This also changes the way that the patches are used as well in the code,
instead of relying on constant patch sizes, now allows for variable
patch sizes instead
Remove unnecessary loop

This loop was added years ago back when I was just learning and didn't
quite understand how x264 operated.
Fix auto-generated resource data

This resource data is automatically generated, and unless it's changed
on the remote repository, everyone else will have this resource data
changed every time they recompile.
Update to version 0.638b
Update OBS to D3D11

This should fix the issues that have been happening with those intel
integrated laptops.
Use D3D11 for intermediary game capture contexts

This should hopefully prevent issues with those intel integrated laptops
Reference and then point.
Merge branch 'master' of https://github.com/jp9000/OBS into obsvce

Conflicts:
	Source/OBSVideoCapture.cpp
OVE: D3D10 interop. to D3D11
D3D10 interop. to D3D11.
AMF: Threading, D3D10 interop. to D3D11.