Fix getDistance not detecting references in inactive cells properly
Fix positionCell not properly teleporting actors from inactive to active cells (Fixes #1516)
Implement disposition/distance based aggression (Fixes #1520)
WIP fix

Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
Fixed underwater issue

I had accidentally deleted some interpolation parameters.
Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
Use fFight<Crime> GMSTs to control attacks in response to crimes
Fix forceGreeting with explicit references (Fixes #1518)
Add delay to sneak icon update and skill progress (Fixes #1321)
Implement Murder crimes and OnMurder instruction (Fixes #1315)
fixed base flag in content file loader code
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
Fix wait dialog arrow button step (Fixes #1524)
Fix broken AI movement on Z axis
Make Detect Life spell detect NPCs when in werewolf form (Fixes #1527)
Count werewolf kills (Fixes #1525)
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
Disable QuickKeysMenu in werewolf form
Fix level up dialogue layout (Fixes #1393)
Fix crash when avformat_open_input fails (Fixes #1522)