Initial commit, brute force, single hit no lighting raytracer
changing obj loader
Added support for obj vertex texture coords and vertex normals
started on kd-tree
kd tree completed, now adding it to ray tracer
no work done, just cleaned up directory
before changing vec3 to float array
adding kd-tree traversal code
tree finally (kinda) working
kd tree working
scene loading code done
refactor complete, beginning shading
Some simple lighting working
refactored main into raytrace.h and raytrace.c
refactored scene.h
FIxed phong and kd-tree bug, stable version
testing SAH N^2 version
Finally got SAH working FUUUUCCCKKK YESSS!
changing from sah to spatial median
added super sampling (kinda)