Added shaping points to membrane to allow for non-linear resting positions.
Added functionality to connect membranes together, allowing for closed shapes. When one membrane is destroyed its neighbors are as well.
Added functionality to membranes to consider the bonds their neighbors have with other objects.
Failed attempts at smoothing neighboring membranes.
Applying smoothing force to membranes end attachments to push towards smoothing neighbors. The rendering is not quite solved yet, but the physics are working.
Drawing lines from corners between membrane and previous to make the rendering transition smoother.
Failed attempts to prevent linerender from drawing over itself.
Attachment objects of membranes are now treated as faux membrane links and can be bonded to like other membrane links. The actual membrane links that follow the attachments delegate all rigidbody movement to the attachment objects.
Created MembraneWall script and prefab for dynamically creating membranes.
Create MembraneShell that creates a closed geometry of membranes!!!
Wandering tweaks attempting to make large scale membrane shells usable.
Merge branch 'feature/membrane' into develop