Fixed alarm in tutorial and set up player locking

Player locking for hacks still needs to be tested.
Fixed menus disappearing, door clinging, random traps

Changed menu cameras to clear depth only instead of nothing
Changed door tags to wood to prevent clinging
Made traps use random notoriety to determine when to spawn, door also use a random notoriety value for when to lock. This can be overridden by unchecking the random spawn/lock boxes on the object.
Added some more cosmetic items to the NPCs
NPC model tweaks, propulsion effect, fixed memory leak

The leak was cause by gfx toggle turning glow11 on and off and by the door lock indicators creating tons of material copies.
Stuff
Merge remote-tracking branch 'Raptor/nickscoolnewbranch' into ericsworkingbranch
Merge remote-tracking branch 'Raptor/nickscoolnewbranch' into ericsworkingbranch
cargoship scene goal text

I did it