first public version of lambdacube graphics domain specific language and examples
fix stunts model conversion
changed layer count from N0 to N1
replace STM with IORef, rename finalize to dispose
add new reworked version, using untyped de Bruijn AST at the backend
work on texturing and multipass rendering support
work on multipass rendering
adjusted uniform setter utility functions and introduce reassemble operation
add basic TextureSlot support
added basic VSM to the Stunts example
little improvements to lighting in Stunts
add cabal files for demos
fix stack overflow bug and implement joinMesh for stunts
changed unit square test to use conditionals
reduced light bleeding in Stunts
pattern support for Q3 materials
switched to a smoother light bleeding reduction formula
work on Q3 MD3 support, add FBO attachemnt size check, support window resize
merged blurring and enveloping to improve shadow performance
implemented PSSM