Oculus rift controls working again
Remove sample karma test file, started testing satellite main object. It should exists, contains ship properties and init the game
Satellite game should have a projector, loader and game when initialized
Remove unused before each call
Refactor tests
Add config for coverage test page for client side tests
Merge pull request #158 from joaostein/sGameSpecs

Unit tests for s.js
Added a Mouse class plus functions and initial tests
Merge branch 'dev' of https://github.com/satellite-game/Satellite into devdev
Oculus cam and controls restored. Radar still not rendering on both screens.
Radar now rendering on screen in oculus mode but totally in the wrong place
Radar temp removed. Unusably dense for an oculus display.
Radar added back in but needs to be changed. a lot.
radar rendering no longer changing page size
Fixed newline at end of files so travis will like it
Merge pull request #168 from ehannum/oculus-camera

Oculus camera with radar. closes #165
added modularized mouse class which works to parity with the previous code for no mouse and keyboard mouse
oculus mouse functioning with croshair as break, outside crosshair as throttle
works for crosshair
mouse works for the center of the screen