ONScripter engine Korean support (hangul) is added.

Dodges UTF8 collisions by reading the entire line (checking for Korean)
before deciding to show UTF8 or Hangul

It will read the entire string and break out once non-Korean characters
are displayed. Therefore if the entire string is Korean, it will be
displayed as Korean, otherwise it will display the normal ASCII characters
with the UTF-8 characters.

Notice that if the entire string is UTF8, it will collide with the Korean
character detection and will fail (think the entire UTF8 string is
Korean). There is no other way to fully detect if bytes are Korean or
UTF8.

Also this does not support Korean (Hangul) character set encoded in UTF8,
only EUC-KR character set works right now.
Korean text fixed after saving
Adapts the system language to the android phone's language
Better way to detect Korean characters. Scans the entire script file for Korean characters
Modify the Korean text spacing
Added 2 more dashes to the Korean save empty string
Moves the system language code to the parser and all system numbers are dealt with in the correct language
Fixes Korean button text inside dialog boxes
Fixes the japanese yes no positoning
Fixes English cropping off menu text
Fixes Asian character rendering when mixed with 1 byte characters
Removed the korean numbers because it killed some games
Added change log class
You can view the change log in the settings
Added Korean translation for change log
Updated the recent changes with translation for English
Made English default system language
Updated the font and a way to update the font file easier. APK is now larger
Added isshowing function to settings dialog
Updated to v1.1.5

Conflicts:
	AndroidManifest.xml