Fixed resources.h not being included, removed unnecessary inclusion of PolycodeWinIDEView.h in PolycodeWinIDEView.h
In Dependencies: forwarding top-level CMAKE_CXX_FLAGS to each added external project.
Fixed Logger to log in VS Debug Output, if compiled as Debug. Documented Logger a bit.
Little doc fix
-fixed crash with skeletal animation sample: added key clamping to QuaternionCurve
-added explicit keywords
Downgraded MacOS player resource xibs to open in 4.6
Switched polybuild to use libarchive instead of minizip in order to (hopefully) fix creating archives that physfs reads incorrectly
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Ignore parent matrix setting in getConcatenatedMatrix
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Added a default Color, Specular, Emit material to default pak
Meshes won't crash if file is not found on loading
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
IDE build failed because of "'LayerProp::layerID' : only static const integral data members can be initialized within a class" it is fixing this
Visual Studio 2012 Build was broken - it still didn't support round...
Merge pull request #474 from fodinabor/VS2012Fix

Visual Studio 2012 Build was broken - it still didn't support round...
Merge pull request #473 from fodinabor/IDEpropsFix

IDE build failed because of "'LayerProp::layerID' : only static const in...
Fixed bug with loading shader programs
Added accessors for local shader options in camera for Lua, added hdr pack to player on Mac