Bug fixes, changed Good to GoodBase.
Improved population code.
Fixed va_arg bug.
AI now is given a Hashtable to hold data in.
World_Init now does not try to add a goodlist to a GoodBase that failed to load from a Lua file.
Changed output to GoodBase.
Added RBTree for Good dependancies.
Added field for Animals, fixed bug in CreateRandFamily.
Added fields to state what the building is made out of.
Added defines for the AI Hashtable, added AI for tending to animals.