Updated 2D Audio Example to screenrewrite
Updated 2DShape to screenrewrite
Rebased 2D Transform on screenrewrite
Rebased 2DPhysics Collision Only on screenrewrite,
Known Issue: *won't change color on collision
Made PhysicsScene2D's constructor inherit from Scene(Scene::SCENE_2D_TOPLEFT) instead of inheriting from Scene(Scene::SCENE_2D) and corrected direction of gravity.
Rebased 2D Physics Basic on screenrewrite
Rebased 2DPhysics_Contacts on screenrewrite
Rebased 3D Audio on screenrewrite
Rebased 3D Physics Character Example on Screenrewrite
Rebased 3DPhysics_CollisionOnly on Screenrewrite
Rebased 3DPhysics Examples on Screenrewrite, Fixed missing HUD in 3DPhysics_Character
Rebased 2DAudio, 2DPhysics, 3DPhysics_RayTest, BasicImage, BasicLighting, BasicText, EventHandling, KeyboardInput, MouseInput, PlayingSounds, SceneEntities, SceneSprites, UpdateLoop on Screenrewrite
Reverted PhysicsScene2D's constructor to inhering from Scene(Scene::SCENE_2D_TOPLEFT) to inheriting from Scene(Scene::SCENE_2D)
Rebased & Updated content and build files of the examples. Known Issues: *SkeletalAnimation won't be able to load ninja.mesh, *#427 for AdvancedLighting, *Particleemitter's scalecurve won't work/ the particleemitter won't even be seen, *Networking example won't connect.
Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore
Merge pull request #444 from fodinabor/ExampleUpdates

C++ Example Rebase
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
Updated Xcode tempalte project to Xcode5 and updated project icon
Added getScreenWidth and getScreenHeight wrapper methods to Core
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes