Unity project can start and stop the case from within the scene
Can now launch/cancel case, register human user, and launch asset web interface from the Unity scene.
Added labels to clickable objects to save remembering what every one does
Added simulation start and reset clickable objects to Unity scene
Restore point before attempting to build new Veis dll
Added a logging class to Veis to expose messages to external libraries. Also fixed the database connection error (one of them).
Unity scene can now complete work items and receive new work items.
Re-adding the Unity hospital scene that magically didn't save or something
Simplified Unity GUI
Extracted the simulation controls into the HUD as proper buttons
Built simple environment and added a controllable player character to start working with updating the world
Something broken with the GUI buttons.

Merge branch 'working' of github.com:alexandercrichton/inn690 into working

Conflicts:
	Unity Project/Assets/Scripts/UserInteraction.cs
	Unity Project/Unity Project-csharp.sln
	Unity Project/Unity Project.sln
	YAWL/veis_java_socket_server/veis/ListennedLog.txt
Buttons working again. Back on track.
Removing dead/broken project.
About to get asset movement working. Need to handle all Unity-specific methods through the main thread.
Encountered problem with references. Creating restore point to fix them.
Possible solution.
Once again dealing with type errors when comping with Unity. Creating yet another restore point.

Conflicts:
	Unity Project/Assembly-CSharp-vs.csproj
	Unity Project/Assembly-CSharp.csproj
	Unity Project/Assembly-UnityScript-vs.unityproj
	Unity Project/Assembly-UnityScript.unityproj
	Unity Project/Assets/Veis/Dependencies/System.dll.meta
	Unity Project/Assets/Veis/Veis.Unity/SynchronizeInvoke.cs
	Unity Project/Assets/Veis/Veis.Unity/SynchronizeInvoke.cs.meta
	Unity Project/Assets/Veis/Veis/Veis.Data.dll
	Unity Project/Assets/Veis/Veis/Veis.Data.pdb
	Unity Project/Assets/Veis/Veis/Veis.dll
	Unity Project/Assets/Veis/Veis/Veis.pdb
	Unity Project/Unity Project-csharp.sln
	Unity Project/Unity Project.sln
Fixing stuff again
Fixing a botched rebase