Sin/cos fix for hardfp builds.
Merge branch 'hardfp' of github.com:xsacha/ppsspp into xsacha-hardfp
Skip debug stepping time in list/func time.

Just makes the debug stats actually useful while stepping.  A bit of
overengineering, but it makes it easy to go frame-by-frame looking for
perf issues.
Enable block transfers in headless for testing.

This allows us to do memory (not just screenshot) tests with GLES, yay.
Merge pull request #6319 from unknownbrackets/debugger

Skip stepping time in debug stats
Qt: Split GPU from Core to fix Debugger conflict.
Validate stride when using clut, more reporting.
Centralize render-to-tex logic, support mirrors.

Now everything is decided in AttachFramebuffer().
Report decoding a texture from a VRAM mirror.

Might mainly be depth textures?
Log more info about skipped subarea renders.
Skip memcpy fb download when already downloaded.

Fixes Final Fantasy Tactics lag, discussion in #6308.