Init musicManager
Fade added with temp toggle key 1 and 2
Changed MapObject to return a single property
Changed musik id to a string
Properties, fixa några inläsningsbugger, trigger music
Fixade properties
Fixed properties
Added some jar properties
Initial coat entity
Fixa malen äter rocken och end of level trigger
Added so the moth stops following you after eating the coat
Added fade to/from black at level change. And faded the music down to
Added second map with just a background
Changed texture smooth to on by default
Added office fan
Added force zone
Added music to room 2
Changed jar breaking point a bit
Added som images, and made the fly catchers, added another layer "Back"
Fixed moving zid when mouse is close