particles go gpu
correct particle normal
Add Squad, rename Formation- to SquadLogic
intermediate working commit
extraced removal checks
fixed test, i.e. initialize VoxelMesh lazy
adjustments to conform cc and doc-impro
renamded common shaders to less generic names
--amend
fix windows build. looks like vc doesn't like constructor inheritance
fixed emissiveness color
Merge branch 'master' into squad_logic
Merge branch 'master' into squad_logic

Conflicts:
	src/ai/formationlogic.h
geometry shader discards
Merge branch 'particles_go_gpu' of https://github.com/voxelinc/voxellancer into particles_go_gpu
small fix
merge with master
Rework the whole squad architecture
merge with master
testing locations all over the place