Fix up the referencing of client side code on the server (server wouldn't start because the client config was referencing Keybinding which is client side only)
Bump to Forge 1131 to test the new Player events (LoadFromFile and SaveToFile)
Add a very basic PlayerEventHandler to test the new events
Remove unnecessary registries (they were placeholders to begin with)
Move the default energy values to the init package
Add in some more testing with the Player load/save events (discovered a possible bug with the event for the loading of player data in a single player world)
First stab at the Skills system (knowledge system)
Add back in the fingerprint check messages (now that the build system is signing jar files again)