Fixed scenes used in build

issue#74 - Fix Build Setings Following Path Restructure

Fixed scenes used in build  so that they use the new asset path.
Updated asset paths in Config.cs

Changed the file path for assets used in the config script & xml
Merge remote-tracking branch 'upstream/master'

Conflicts:
	ProjectSettings/EditorBuildSettings.asset
	assets/scripts/Config.cs
added back build settings
Pause screen and scene transitions

Scenes are no longer additive when changing scenes but instead replace
each other.
Added a pause screen to local game that can be used to return to the
main lobby.  Escape key to open.
Online pause

Added pause menu in online games.
Pausing disables player input and provides clickable options.
Player can go back to main menu from pause screen, exiting the game, but
proper server disconnecting isn't in yet.
removed unused variable
re-generated config.xml
Moved player network variables

Player status variables are now per player instead of shared across
network, as they should have been.
Changed pause close key

Enter/Return closes the pause menu.  It was opening and closing every
frame before.
Removed some pause logic from control scripts
added pauseScreen as prefab
Settings edit_minor
Merge branch 'master' of https://github.com/Double-Fine-Game-Club/bad-golf-community-edition

Conflicts:
	ProjectSettings/EditorBuildSettings.asset
pauseScreen prefab

Made pauseScreen a prefab so now netPause.cs adds one programatically
when it is included.
buildsettings_mergeconflict
Merged test levels into level_full
Fixed: time wasn't stopped while paused
manual merge