fix log stepsound and add placement sounds
Tweaked worldgen to stop fissures in watery areas and fixed beaches spawning grass.
Merge pull request #575 from ProgrammerHero/notree

[0.79] Added catch for rare case of NoTree datalayer causing array index out of bounds
Merge pull request #578 from ProgrammerHero/logsounds

[0.79] Fix log stepsound and add placement sounds
Merge pull request #571 from ProgrammerHero/dogmeat

[0.79] Add raw horse meat to dogs favourite foods
Fixed ingot pile not syncing in smp. Renamed TileEntityIngotPile to TEIngotPile
cleanup
Added some missing textures that git was apparently ignoring
Fixed gitignore to not ignore assets.
Added Food Registry to more easily handle new food types.
Added an item overlay to meals for meal ingredients as a proof of concept.
Fixed Grill/TrapDoor crash
Removed hard-coded foodids.
Fixed broken time oops.
Fixed meal crash. Forgot to apply my changes to everything.
Merge branch 'master' of https://github.com/Deadrik/TFCraft
Fixed spawn protection

spawnProtectionTimer was not being updated back to the nbt correctly,
which added "TFCOptions.protectionGain" to the protection on every
player tick maxing it out in a few sec.
Also fixed the catching-up-to-time-loop in spawn meter TE.
If the meter starts with 0, depending on the server time,
it will need a lot of loops adding 1000 to get to the right time,
now it will start from the block placement time.
This fixes a possible lag issue.
Merge branch 'master' from Deadrik/TFCraft, convert entityplayerhandler->entitylivinghandler
since it now handles non-player events (even though it filters them)