Commit 1
Commit 2

Added TechTreeScript Updated
Commit 3

Altered functions for streamlining. Now totals up system SIM output over
time.
Commit 4

Completed GUI for tech tree. Tech tree functionally working, though tech
not implemented. Working build. More optimised functions.
Commit 5

Last commit of 19/11/2013. Some tech tree functionality. Needs
debugging. Looking good.
Commit 6

20/11/2013 Updated GUI. Improved techtree script. Getting complicated.
Commit 7

Updated some functions. Moved some turn functions into camera functions.
Improved camera movement. Reduced and reorganised variables. Some
attempt to improve GUI issues.
Commit 8

Created Hero script. Fixed GUI problems. Created new GUI problems!
Included some more techs. Colonising planet now necessary, but does not
yet cost GP.
Commit 9

Split Turn Info into distinct GUI related script and TurnInfo script.
Rewrote GUI scripts so that colonise and improve buttons now work
properly. GUI is now watertight! (But not for long)
Commit 10!

Lines now change colours when colonised. Presents new problem. Will
check performance now.
Commit 11

Separated TurnInfo into player and enemy classes. Needs a LOT of
debugging.
Commit 12

Almost finished separating AI from player. AI can now colonise planets
on first turn. Now need algorithm to colonise evenly. Worked out how to
pass scripts as arguments into methods. A good day!
Commit 13

Creating algorithm for AI expansion. V.hard!
Commit 14

Still having problems with AI expansion. Need to consider how algorithm
will work.
Commit 15

Super awesome (almost) bug-free AI expansion algorithm finished.
Commit 16

Still issues with final 4 systems.
Commit 17

Fixed freezing issue, Selkies now working okay. Downloading scaleform to
see if better UI can be made- hard to work with this one.
Commit 18

Included Nereides, freezing issue is back- different cause this time? UI
is killing me.
Commit 19

Improved players, now doesnt work at all. Functions more general.
Commit 20

Various fixes. Cleaned some scripts up, no longer throws error messages,
but crashes on first turn. Some placeholder graphics done.