Added static library and tiles bps
Death Tile Collision

Changed Death Tile Collision to fit the tile, was bigger than tile
before
Added terrain map
terrain wip 3
Death Tile Collision/ Death Tile v1 test

Working on detecting enemies on tiles, also edited death tile v1 to
practice object placement
terrain wip 4
adding traps and props to 7 deathtiles

added the blue print traps, used static meshes for props.
Tile Movement

Tiles now move up and down, still working on enemy detection
Merge branch 'LevelGeneration' of https://github.com/MetalMuffinStudios/Dieseland into LevelGeneration

Conflicts:
	Content/Level/DeathTiles/DeathTile_v1.uasset
	Content/Level/DeathTiles/DeathTile_v10.uasset
	Content/Level/DeathTiles/DeathTile_v11.uasset
	Content/Level/DeathTiles/DeathTile_v12.uasset
	Content/Level/DeathTiles/DeathTile_v13.uasset
	Content/Level/DeathTiles/DeathTile_v14.uasset
	Content/Level/DeathTiles/DeathTile_v15.uasset
The rest of the tiles populated with traps/props
The rest of the tiles with traps/props
Update .gitignore

Un-ignored .uasset files
Reverting 7 tiles to previous versions
Merge branch 'LevelGeneration' into Terrain
Added enemy spawn points/ crate place holders

the tiles now have places for enemies to spawn and place holders for
crates
Merge with level gen