Fixed massive stupidness
Badges, changelog
Automate the creation of all the slider callback functions
Added some more damage number options
Update to Elixer Utility 1.7
Change to use set function to build a hash table for faster lookups in the stats system
Switching as many table.contains to set container lookups as possible
Merge remote-tracking branch 'remotes/origin/dev' into dev

Conflicts:
	README.md
	lua/Server/CHUD_ServerStats.lua
Make damage messages get accumulated for huge bandwidth spike reduction (~300 bytes less per good shotgun hit)
Accumulate damage messages sent to specs as well
Don't accumulate if weapon doesn't match, record proper number of hits in stats
Fix 0 damage messages causing the damage number to come back up, and spaces to tabs.
Fix overkill numbers accumulating after death frame
Don't send stat info when it's not needed. Don't send damage message when it's not needed.
Add damage numbers to poison, Make FireMixin use the message accumulation stuff
More bandwidth reductions
Elixer Update to 1.71 - Add stack trace to the function debug print hook
HMG for Compmod
Merge remote-tracking branch 'origin/dev'