PHYSICS: Fix steering feedback scale calculation.
Used mass instead of force, duh.
INPUT: Use instance id when loading joysticks.
As instance id is does not have to be equal to device id.
INPUT: Rename joystick vector to joysticks.
INPUT: Use instance id when loading joysticks v2.
PHYSICS: Clean up steering force feedback code.
Set default ff gain to 1.0. Adjust scale factor to get feedback somewhat into [-1, 1] (tested with XS).
GAME: Move debug info option into settings.
GUI: Display debug info when available.
(when debug strings are not empty)
PHYSICS: Make car debug print output more compact.
GUI: Lower debug info text position.
To avoid overlapping with hud boxes.
PHYSICS: Reorder wheels in car debug print.
Left wheels in the left column, right wheels in the right.
GRAPHICS: Remove unused DRAW_RANGE code.
GRAPHICS: Don't attempt to draw with no buffer bound
GRAPHICS: Attempt to handle glGenVertexArrays failure.
Try to fall back to vertex buffer binding.
GRAPHICS: Test for gl extension instead of function pointer.
Testing for the pointer is unreliable (implementation dependent behavior).
GRAPHICS: Add ARB_vertex_array_object extension query.
GRAPHICS: Test for ARB_vertex_array_object instead of BindVertexArray function pointer.