Initial. Built splash and main menu, too.
added renderer and movement sysem. Firts batch of sprite, too.
Director
closes #3, aka, camera. Just need map to be 3d and level changing
key/option until I'm done #1
some minor ECS improvements
Made time system (#10), might need mroe testing we'll see when GUI.

Made world 3d (Just need level changing, #1).

Started world genertaion with perlin noise (#9), currently it's just 1
level and it makes tiles based on output -- seems like the current
implementation would fit better for elevation.
cleaned up code in noise generation a little
included my asset generation tool and original files
got rid of old/unused stuff. Saved in git history anyway.
made hud file (empty)
made custom camera that extends the libgdx ortho camera. Contains elvel
variable that map, render, and control can use/change.
map uses camera's level var now for rendering
camera control has interface for changing level
got rid of warnings due to imports

implemented control for map level
only not null map blocks are rendered
map level changing no longer infinitely cycles -- you have to press key
every time to change level, can't just hold and have the pc cycle
insanely fastly.

closes #1
got rid of camera comemnted out code in rendersys
Added gui overlay and connected it to input multiplexer and rendering
also no onger calling renderer.resize because it was useless.
append b1978e77ba6c654ceb6fb26bb77859b113dd9292
overlay gui skeleton up. Attached stage to inputs. drew a dummy button.