Merge pull request #1 from jakimfett/master

Minechem UE update.
Added gradle wrapper for portability sake.
Refactored EnumColor and CoordTuple to utils namespace.
Added IDManager and new Settings classes to handle configuration and using next available ID's if requested ones are not found.
Removed TranslationHelper stub from old UE 2.x prefabs in preparation for upgrade to UE 3.1x
Made ID, ChannelName and Name strings static references in main ModMinechem to remove hard-coded references.
Updated other classes to reference new static references in main ModMinechem and to use new configuration and IDManager.
Merged Particle Physics into Minechem namespace. This makes it so there is only a single creative tab instead of two.
Added latest Universal Electricity API.
Removed references to LanguageRegistry in favor of vanilla language handling.
Initial commit for Universal Electricity upgrade. Contains much refactoring to energy system to achieve this.
More work on refactoring to work with new energy system.
Removed particle physics at request of jakimfett to be refactored into it's own mod.
Refactored Minechem namespace from pixlepix.minechem to just minechem
Adjusted ClientProxy and CommonProxy namespace since it is just minechem now.
Formatting and imports organization and cleanup.
Removed cofh core since it is not used anymore and UE is to support all major energy systems.
Replaced ljdp.easypacket 3rd party package with built-in Forge packet handler. Updated all relevant classes.
Updated Synthesis machine to use packet that extends PowerReceptorUpdate.
Fixed missing scrollbar texture not properly binding to MC renderer resulting in black square and tabs.