Basic Glow class added
Texture knows its pixel- and dataformat
Added missing Getters
Blur adapts to given texture's properties
Enhanced performance with optional framebuffer
Use of optional bound framebuffer
Added glow shader
Basic setup for appliance
Basic concept finished
Glow works fast. Optimized Blur. Optional Glow PostFX
Applied Source Code Formatter
Added finalize shader
Use of finalize shader. Properly working
Adjusted blur radius