Add Animate spell.
Fix a concurrent modification exception
Try to make automata show their directions on dynmap (and if they use effects)
Update the animate spell to extend from simulate to be more customizable.
Use the target block type by default for effects. Brush spells will use the brush.

Makes good sense! Also makes Virus look better :P
Some work on Hunter.
Add configurable pending batch limit for constructions. Mostly a safety thing for out-of-control Automata.
Some Virus / Hunter / Glider tweaks.
Catch a weird NPE getting command block data.
Virus 7.0 and Hunter 2.0
Show Automata direction on dynmap, and awaken message in logs.