Added variable thickness to GL connection lines
Connections line now drawn behind other game objects
GL Connection lines now scale in thickness with the connection's capacity
Buildings can now be captured by other agents
Capturable buildings should call base.dataIn(DataController dc) to implement capturability
The steal percentages for each player on a building now reset if the building is captured
Added a selection member to Building
selected is set to true by the GUI if the Building is select
This allows buildings to only respond to their clicked behaviour if they are the selected object
small code simplification to last commit
General bug fixing. Satellites weren't handling enabled neighbours properly
Added influence circles to newly built buildings
They don't actually do anything yet but in the future you will only be able to build on your influence area
some stuff that got left out of the last commit