Beta Build Scene
- Changed a bit of the level layout to make it more open.
Initial State Tweaks
- Only spawn exploding minions during the initial state.
- Add a maximum amount of time the boss will wait before entering the arena.
Fix Launching Spawners
- Spider tank can now drop new spawn points once all existing ones are destroyed.
Moar Fixes
- Performance fixes by removing particle collision.
- Misc changes.
Even More Tweaks
Merge pull request #132 from ModSquadWorkshop/beta_build

Beta build
Exit Game With Escape Key
- One last commit I forgot to make when making the beta builds.
Merge pull request #133 from ModSquadWorkshop/beta_build

Exit Game With Escape Key
Camera Tilt
work on #14
- Camera can now be tilted arbitrarily and will correctly follow the player.
Forgot to Apply Prefab
Merge pull request #134 from ModSquadWorkshop/camera_tilt

Camera Tilt
#94 initial setup and script creation for the spider tank burrowing/tunneling state.
#94. added two new methods to get a random relocation position or to get the nearest relocation position to the player.
Basic Explosion Effect
work on #135
- A basic explosion effect. The radius isn't configurable and the effect still needs work, but it plays sound and is way better than what was there before.
#94. basic scripts setup for burrow state. going to start testing soon. not sure how to go about transitioning to the state, though.
#129. general optimizations to the player movement and dash. removed all timers (using invokes instead), removed other unnecessary variables.
Bullet Impact Effects
work on #135
- Improved smoke on for the explosions.
- Improved bullet impact effect.
- Bullet impact effects can now be pointed in the backwards direction of the bullet or reflected over the normal (in the case of the canon impact).
Dirt Particle Bouncing
work on #135
- Dirt particles from the canon impact now bounce off the ground again. This is done with a plane now, so they don't bounce off buildings, but the performance is way better.
#129. toned down the dash settings so the player doesn't move so fast - definitely helped reduce going through walls. further improvements to the PlayerMovement script for optimization and less chance of going through walls. increased the size of the box colliders on level walls - reduced going through walls more than anything else.
#94. Burrow state complete. All that's left to do is add some kind of animation / visual effect which the script is setup to do so.