Bow charge fix for B78
Merge pull request #492 from ntwitch/B78BowFix

Bow charge fix for B78
Optifine should no longer cause crashes. The custom render code now checks if the offending line is as expected. If it is not, then our code simply doesn't run.
The decayRateMultiplier in options now also multiplies the initial decay that is added when item is first receiving decay. Setting this to 0 will now also stop initial decay from adding to the item.
Updated my derpy decay equation to actually be 50% per day
Removed debug line that was accidentally pushed.
Cleaned up foodID's. All combos should now have a unique mealID
Fixed breaking ice always creating salt water.
Added remote check to TEFoodPrep
Offset slots to temporarily fix armor calculations.

Oddly it appears that this might also fix wolves and bears not doing damage.
Version Bump
Re-examined decay code to work out some unintended kinks. Turns out that temp was being calculated incorrectly.
Merge branch 'master' into Build79

Conflicts:
	TFC_Shared/src/TFC/Blocks/Vanilla/BlockCustomIce.java
	TFC_Shared/src/TFC/TFCItems.java
	src/Common/com/bioxx/tfc/Core/TFC_Core.java
	src/Common/com/bioxx/tfc/Handlers/EntityDamageHandler.java
	src/Common/com/bioxx/tfc/Items/Tools/ItemCustomBow.java
	src/Common/com/bioxx/tfc/Reference.java
	src/Common/com/bioxx/tfc/TileEntities/TEFoodPrep.java