Initial commit of project (glut and glew included)
Implementing tutorials from http://ogldev.atspace.co.uk
+geometry concepts: matrix, transform, etc.
+ projection matrix
+ camera matrix transformation
+ camera class; started input system implementation
Separated vector/point structs
Camera movement with keyboard
+ up/down camera movement
Commit before renaming
Rename arkanoid->ArkatriD
One more rename
Final renames
Little bit of restructure
Shader compilation routines use exceptions
+ class for graphics rendering
Restructured 3D objects creation
Pass color to shader
Double view with glViewport
4 cubes in scene