Make sure that rage-quits are detected properly, and the victory screen sets a winner
Fix that makes all spectators always rejoin on game restart
Merge branch 'network_multiplayer' of github.com:DemonTPx/smashbattle into network_multiplayer
Implement keep-alive system and active-disconnect if TCP connections are considered lost
Fix bug where music from victory screen would keep playing
Small fixes
Merge pull request #111 from rayburgemeestre/network_multiplayer

Network multiplayer