switch models world from "2d array of objects" to "object of typed arrays

This is kind of a huge commit, and there's a lot more to be done.

I'm switching worlds from being a 2d array of objects to being objects of 1d typed arrays.

So before we had
```js
water.world[x][y] == {
  volume: 1,
  elevation: 2,
  siltFloating: 3
}
```
Now, for the same (x,y) we have:
```js
idx = water.width * y + x;
water.world.volume[idx] == 1
water.world.elevation[idx] == 2
water.world.siltFloating[idx] == 3
```
These arrays are typed contiguous arrays like `Uint32Array`, `Float32Array`, etc.

There's more to be done. Sampling is especially inefficient, as I kept the previous interface. So when you `water.sample(x,y)`, that samples *all* the arrays and builds an object to return. Sampling should probably then specify a field to sample.
`let` is block-scoped, `var` is function-scoped.
```js
function foo() {
  var x = 5;
  let y = 10;
  if (...) {
    var x = 7; // error/warning, re-declaration of "x"
    let y = 100; // OK, this "y" is not the same as the "y" in the outer scope
  }
}
```