Root out GPL, the code is to the best of my knowellege is in public
domain.
Split out main monster logic into its own object and use that
object to draw monsters during both gameplay and score screen.
No changes to the gameplay, but use the new capabilities to
animate scrores screen bit more: instead of starting with
hobbin, start with nobbin and mutate him into hobbin half-way
throuh, also kill both monsters a second or so before we are
due for new redraw. The next step would be to objectify diggers
and bags.wq