Paint mixing
The costume crate has more than one suit
Various
Fixes
Alright already.
Fixed forever!
Adds Baystation 12-specific posters
Merge branch 'paint' of https://github.com/RKF45/Baystation12 into paint
Dynamic loading of posters
* Add dynamic loading of poster designs (untick group in DM to remove, no more toggles)
* Fixes wirecutters duping posters
* Fixes dropped posters not being placeable.
Makes mixing paints actually make sense
Merge remote-tracking branch 'upstream/dev' into paintmixing
Requested adjustments
Canister, Tank & Tank Transfer Value NanoUIs.

* Added Canister, Tank & Tank Transfer Value NanoUIs.
Merge pull request #4276 from RKF45/paintmixing

Mixing paint
Uncommitted .int
Quotes inside strings confuse and scare me.
Merge pull request #4277 from RKF45/paint

BS12 posters
Merge pull request #4299 from Faerdan/dev

Canister, Tank & Tank Transfer Value NanoUIs.
Moved Supermatter.dm out of the WorkInProgress directory.
Supermatter update.

Now gives an instability% warning in it's messages.

Limited the "If they can see it and aren't wearing mesons, have some hallucinations" range to a max of 7

Can't be pelted with lasers while out in space allowing for unlimited power only to drag it back on a turf and instantly explode.

Removed extra if(!removed) check, we already checked for that above.

Moved the oxygen ratio variable "oxygen" to be declared under the object instead of it's process proc for easier debugging.

Changed the alert interval.

Add luminosity value so the big glowing shard of supermatter actually generates light.