Fixed the heavy barrels and drums, they now do 18 bash damage (from 8 and -5) but have a -1 to hit penalty. As large barrels are hard to bash with.
Reworked most other items. No more huge -8 or -5 damage and to hit bonuses. But nothing crazy either.
Normalized the damage a bit more.
Reduced damage by /2 as a wooden tonfa did 14 damage. Don't want normal objects to do more damage than combat weapons.
Gave the bootstrap the skintight flag. It is comparable to the holster in how you use it, but it generally sucks due to layering. Adding skintight should at least reduce the layering penalty.
Broken manhack -> other category
Leather patch -> spare parts category
Reduced the int requirement on the complete book of home repair from 14 to 9. (int 14 was way to high, construction has no new real useage of super high skill levels, so a reduction was in order).
There are more int 14 skill books, one electronics, one tailoring, and one for first aid. looked at the other books.
Reduced the electronics one to 13 (a similar book has a req of int 12).
Reduced the first aid one to 10. (Other books are around the level 8 req).
Reduced the tailor one to 10. (other books have level 8 req).
Added charcoal smoker to waffle recipy
Added waffle iron to chocolate waffle recipy
Reduced caltrop recipy time. Used to take 300 minutes to cut up a few pieces of wire into caltrops. Now takes 30 minutes (forging them takes 100 minutes).
Changed the withered plant icon into a % was a 't' (which looks a lot like a possible monster tile).
Fixed tabs/spaces.
Merge pull request #6046 from Soyweiser/Misc_Item_Fixes

Misc item fixes