Projectile Unconfused

Projectile names were conflicting.
Projectiles And Sleep

Projectiles and Sleeping objects is almost completely functional
Projectiles More
Projectile Create and Destruction Fully Functional

They can now be instantiated and destroyed and broughtback without
error!
Bullets

Still working ont hem
Destructable Ship Modules and Projectiles

Ship modules can now be shot to the point where they disappear, and
allow projectiles to pass through them. Projectiles can now emanate from
inside a chunk, and are Armed once they pass outside of the ship hull.
When a ship hull is created, a duplicate sensor is overlaid on it, which
tells projectiles when to Arm(called on end contact).
Damage Values and Packets Overload

Damage is now a generic type that can be expanded upon, using
std::tuple. Currently has Generic damage and Pierce.