Fixed image and mesh includes
Merge branch 'JesseMOE' of git@github.com:landonepps/MOE.git into JesseMOE

Conflicts:
	FGame/src/Mesh.h
Init changed
Merge branch 'master' into JesseMOE
Merge branch 'master' of git@github.com:landonepps/MOE.git

Conflicts:
	FGame/src/OnInit.cpp
Merge branch 'master' into JesseMOE
Added basic velocity/acceleration, though still need input.
Refactored object to prop and added comments
Merge branch 'master' of git@github.com:landonepps/MOE.git
Merge branch 'JesseMOE'
Merge remote-tracking branch 'origin/master' into landonMOE
Attempt #1 to get terrain functional