client/sandbox: Improve a log message about the creation of a new global
games/digger: Switch to previous starting position
client: Trigger replicate.sub_sync_node_added callbacks only after and immediately when replicate:create_node has been fully processed
client: Pass replicated scene to Lua environment in a proper way
builtin/replicate: Fix crash when logging at debug or trace levels
client/init.lua, lua_bindings/misc: buildat.Logger:trace()
builtin/voxelworld/client: get_static_node/voxel(): Log at trace level instead of debug
builtin/voxelworld: Use correct coordinate in static node names and also log the name
doc: Remove old issues and add a note about CreateMode (the LOCAL/REPLICATED thing)
lua_bindings/mesh: Create all components with mode=LOCAL (fixes things)
client/state: Log possible replication overwrites of nodes and components