add shadow offset x/y
update input opts when updating view opts
no dynamic code loading in native env
Default drag radius should depend on physical screen dimensions so that newer phones don't have smaller radius
update browser build opts to remove some old opts and work with latest DevKit
disable app cache reload for mobile builds for now and show splash in simulate builds
improve shadow text support
shadow opacity should multply rather than set
changed default for TextPromptView property autoShowKeyboard from false to true.  Generally a user would expect the keyboard to show when presented with a prompt.
Merge pull request #204 from gameclosure/text-view-prompt-autokeboard

changed default for TextPromptView property autoShowKeyboard from false ...
prevent hiding address bar on all devices for now to fix kik bug on < ios7
add nice object printing on native

This uses the node.js code for pretty printing objects
removes executable bit from SoundManager.js

It seems like there's no reason for this to be executable
Add composite to browser
Add compositeOperation to the base backing
turn off app cache for all simulator builds
* added BlendEngine.js
* BlendEngine killAllParticles should clear canvas
Fix bug that occured quickly calling Image setURL multiple times
	- Images register an _onLoad callback to fire when their backing
	  image finishes loading. If the backing image is changed, the
	  callback can still fire when the previous image is loaded.
	  This fix makes sure that the backing image that triggered the
	  callback is the same as the current source image.
	- Also makes sure that the image _isError flag is reset when a
	  backing image loads successfully.
Merge pull request #205 from gameclosure/composite2

Composite2