background object still weren't recycling properly
finally fixed the problem where background objects were being created too far ahead. Turns out parent scale is multiplied with local position of children to get actual world pos
obstacles were being recycled too quickly
Made torches look less crappy but still not good
decided against lighting. Using an unlit effect for torches instead
Fiddled with the half spinner sprite to make it look more like it was touching the ground
removed redundant assets
Changes tilesets to use a TileList for each block type to allow for block variations
added a bunch of tile variations