fix fragment shaders
Testing the skybox

in early stage, still seg faulting..
Revert "Testing the skybox"

This reverts commit dcf2c65687cdc64bb20a52667555e2c3ed0bbf07.
Revert dcf2c65..309c0f4

This rolls back to commit dcf2c65687cdc64bb20a52667555e2c3ed0bbf07.
Still stuck.
Test some codes : vao added
test
cube bleu OK
SkyBox OK

Trop stylé !!
class skybox + test without sdl2_image fail
Fix all that skybox
Skybox done, with objects
Merge pull request #3 from ouiBonsoirTeam/skybox

merge Skybox to develop
Added JsonCpp in CMakeList

Please install it.
sudo apt-get install libjsoncpp-dev
Fix find(jsoncpp) in cmakelist
Merge branch 'develop' into voxel_texture

Conflicts:
	shaders/normals.fs.glsl SOLVED
	src/main.cpp SOLVED