Header for triangulation routine
Added interpolation and function to find zero crossing
Very simple, super-inefficient marching tetrahedrons
First draft of triangulation
Add triangulate to libfab.py
Fix allocation errors
Fix binary search error and pass in float**
Properly translate vertex based on region's position
Add free function
Adding function to triangulate and save mesh
Added get_xyz_region utility function
Triangulation is now in the UI
Fixed scale issues (1 voxel != 1 unit)
Use a proper resolution dialog that prints the number of voxels in the export
Merge branch 'triangulate'