Cleaned out unnecessary logging
Fixed metadata issue with physics and custom properties
Merge branch 'master'
Config file extension changed from '.dat' to '.cfg'
Minor cleanup in ConfigHandler
Version checking & notifications improved
Minor variable name changes in ReplaceULN() script
Added defaultStability option for custom blocks
Changed physics manager reference to BlockLeaves to BlockLeavesBase
Fix for air giving blocks/items not working as intended
Extra change to air giving blocks to work even if the surrounding air quality is good (speeds up the process more)
Allowed landslides to crush non-solid blocks
1.1.3 update
fixed some stuffs
Fixed potion config typo
Added an extra failsafe for sapling-like blocks
Defined physics update types
Allowed extra decimal place for sanity
Sleep and flowers are now the only way to fix sanity
Sanity drops bit by bit constantly
Added avalanches in bad weather
Fixed blocks with 'canHang' ignoring glowstone above them
Sleep now works correctly with sanity
Updated version number
Cleaned out some redundant variables
Added timer fail safes

A secret (It's meant for one person only)
Finished 'The Surprise'
Updated version number
Removed surprise
Reformatted mod to work with Gradle
Added version key for Gradle
Fixed constant drop rate being 5x slower than intended.
Fixed ice breaking into water being inconsistent with vanilla methods
Potion ID range can now exceed the default range when IDs are more than 31
New speed multiplier config for status bar effect speed
Fixed a version number issued in build.gradle (Should stop NumberFormatException error)