Initial Commit with Default BadLogic Texture on Build
Closed, Opened then Cleaned Projects
Added bin and gen folders to gitignore file
Main class extends Game, add CartoonSky.png & render to screen portrait
Created MainScreen class in new Screens package & resized image
Added logging info for app lifecycle and Screen.hide() calls dispose()
Constructor for MainScreen(IceAspirations) created MockScreen and Icon
Created Play imageTextButton in MainScreen, added new font to assets
Added seperate image and sprite for the title & scaled play button
Added two new imageTextButtons, for high scores and quit in MainScreen
Added ClickListener to quit button
Added ClickListener to play button & created GameScreen class
Added ClickListener to high scores button & created HighScoresScreen
class
Created TextureAtlas & Skin for ImageButton to mute/unmute sound
Adjusted sound button & title image to scale to difference size screens
Assigned Gdx.graphics.getWidth/Height to member fields
Created Label in HighScores & added it to Table
Created toggle for mute/unmute button
Added music & finished mute/unmute button
Testing out how Table can be used with changing numbers for High Scores