Removed the ChunkCoordComparator, am going to replace it
Added MinetickChunkCoordComparator
This comparator favors chunks that are infront of the player, according to the player's current yaw property. This is noticed the best, when chunk loading is slow on the server, for example when generating new terrain. Otherwise chunk loading and sending is so fast on the server, that the client forgets in which order the chunks were received, as it still sorts them after receiving with the default algorithm, that orders them around the player position, equally towards all directions