Replaced GameplayScreen calls for PlayScreen calls.
Removed duplicate variable from GameScreen.
Added functionality to WMatrix..

Created non-static versions of the createRotation, createScale, createScales and createTranslation functions. names:
- rotate
- scaleByNumber
- scaleByVector
- translate
Changed transformation logic..

GameComponent.as now transforms during render instead of during update.
PhysicsComponent now surpresses render when necessary instead of when it is supposed to render.