Removed unused imports
Added --editor parameter
Catch everything when deserializing and extracting
Splitting up MeshHandler
Moved Unity engine classes to separate package
Using new mesh writer interface
Added unwrap parameter to getValue and setValue
Wrapping strings in UnityString objects and work with the raw bytes to avoid problems with strings that are not encoded as UTF-8
Write strings directly and don't convert them to UTF-8
Updated ioutils
Added file name sanitizer, fixes #38
Also unwrap UnityTag
Added support for older mesh format
Improved compatibility to older mesh formats
Fixed topology field for older versions
Split actually works fine on asset bundles
Moved mesh unpacking code to MeshData and fixed various bugs
Fixed some structure errors