xcode build
finished region from vector tesselator
laying groundwork for point-in-pixel hit test
added serializer support for MOAIRegion
removed an extraneous ';'
first pass of desk mask functionality (MOAIGfxQuad2D only for now)
added helper method to MOAIDeck for hit testing inside a MOAIQuadBrush
Merge branch 'develop' into develop-plumzi