SQL: add instanced zonetype to zone_settings
CORE: renamed all instance handling functions/utils to battlefield handling functions/utils
Merge branch 'master' into instancing
CORE: add zone_instance files
CORE: renamed m_instanceID to m_battlefieldID
added stubs for zone_instance.cpp
CORE: Refactor entities out of CZone and into another class
CORE: lambda function testing, stub implementation
CORE: replaced GetEntity with ForEachChar
-Fixed up zone creation to create instanced zones for all the right zones
-Fixed the instanced zones entity lists not updating properly on zone in/zone out
CORE: added lua_instance class and some methods for it
added luautils::afterZoneIn to do stuff after the client has finished zoning in (eg. send 0x39 packets)
SCRIPTS: Runic Seal in Zhayolm, 0x39s in Zhayolm
CORE: add instance_entry packet
added function to get an entity's party as a lua array
SCRIPTS: more entry logic to Lebros Runic Gate
Merge branch 'master' into instancing

Conflicts:
	win32/DSGame-server/DSGame-server.vcxproj.filters
CORE: corrected instance_entry packet
added lua calls for instance entry
SCRIPTS: finished Runic Seal in Mount Zhayolm's entry script
Merge branch 'master' into instancing

Conflicts:
	src/map/lua/lua_baseentity.cpp
	src/map/lua/lua_baseentity.h
CORE: fallback when logging in to instanced area with no instance
SCRIPTS: TextID change to Runic Seal
Merge branch 'master' into instancing
SQL: instance_list table
SCRIPTS: TextID updates for the new IDs
CORE: load instance from DB
Merge branch 'master' into instancing
CORE: removing players and deletion of instance when time limit expires