Added settings file for bittos+

Game still has severe issues when run in Dolphin
Remove hard dependency of GLX from Dolphin with X11.

This is particularly annoying on a EGL only system that doesn't have GLX.
Remove a hard dependency from libGL from the software renderer.

I must have missed this when dropping OpenGL library includes. This is annoying when on a system that doesn't have libGL.
Fix FPRF flag setting

Looks like I didn't quite change every place it needed to be renamed.
Merge pull request #1351 from FioraAeterna/fixfprf

Fix FPRF flag setting
MMU: allow page-table loads/stores if MMU is off

Fixes regressions in some games that apparently required this to work, but
don't really require full MMU emulation (e.g. with exceptions and all).
Disable the fake vmem hack on 32bit targets.
This hack is incompatible with these targets due to how much memory space we allocate.
Merge pull request #1356 from Sonicadvance1/fix-32bit

Disable the fake vmem hack on 32bit targets.
Removes Android cmake option.

We auto detect if we are building for Android. No need to have this option.
Changes from ARMv6 NOP to ARMv7 NOP.
Dolphin doesn't support ARMv6. Get this out of here.
Merge pull request #1358 from Sonicadvance1/ARMv7-NOP

Changes from ARMv6 NOP to ARMv7 NOP.
Merge pull request #1357 from Sonicadvance1/remove-Android-option

Removes Android cmake option.
Merge pull request #1355 from FioraAeterna/fixmmuoff

MMU: allow page-table loads/stores if MMU is off
Merge pull request #1332 from Stevoisiak/bittosSettingsFile

Added settings file for bittos+
Merge pull request #1340 from Sonicadvance1/EGL-fixes

Remove hard dependencies of GLX and libGL from Dolphin.
Fix OpenGL linker error on OS X
Merge pull request #1362 from chrisballinger/10.10-opengl-build-fix

Fix OpenGL linker error on Yosemite
JIT: micro-optimize cmpXX a bit more for lower latency/code size
JIT: use BLR optimization to avoid anding LR with 0xFFFFFFFC

Should save roughly one instruction per blr.
JIT: reorder blr comparisons

This should allow macro-op fusion in blr instructions.