Initial checkin for #74 so we can give it a spin

essentially the rubber bullet code is just disabled until the player is
at or below 20% health otherwise just normal damage is done.
Fixes #72 - hopefully: I think this was actually a general egde case for all vehicles

but rather hard to trigger in normal use, will see if I can replicate
the issue with this in place.
last fix for #72 caused some lag
added the stun gun back in for testing
#86 moving drop button
#74 up wrong way
#86 moving sell vehicle button
Merge remote-tracking branch 'origin/master' into BugfixingAndRubberBullets
Removing the limitation that boltcutters can be only used 5 times max
Merge remote-tracking branch 'origin/master' into BugfixingAndRubberBullets
Fixes #42

There was also an issue with a variable handling life_experience which
we currently don't track
Fixes #89

door was 35m away ... strange something must have changed on the ARMA
side, distance now depends on what gets broken into.
Addition to #42 some cleanup

player placing the bomb is now also charged with a new crime terrorism
:)
Fixes #78 gathering is now automatic without an animation

stops when either the inventory of the player is full or the player
moves.
Reverting earlier "Fix" for #89 and copying Tonic's change

https://github.com/TAWTonic/Altis-Life/blob/master/extDB-Build/Altis_Life.Altis/core/items/fn_boltcutter.sqf
#74 now checking if the damage would cause a player to be bellow 20% Health

which reduces the risk of people dying
Fixes #93 loadGear was causing glitches

essentially the character was naked for a short period of time and if an
error happened had the chance to stay this way.
#74 another try, characters still died.
#89 reducing the distance for the closest door.
#89 setting distance to 1m