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add files and basic code
implement BasicTestState
clean up non copyable and fix build
more types.hpp clean up
clean up defines
rework state tree and clean up states
Merge branch 'master'
clear works
opengl render targets
shader converter progress
add gpp code
prepare code for gpp
implement output stream
use fpp as preprocessor
add hlsl2glsl
new hlslang and integration in shaderconverter(still not working)
remove hlsl2glsl and add glsl parser to check for errors
vertex shader compiles(this broke hlsl)
shader progress