Add stat to player only if damage has been dealt.
Area.getCreaturesNear(x,y)
Creature: getNearbyCreatures(), getNearbyTiles()
Added functionality to Tile.getNearbyTiles() method.
Decreased slime expansion rate.
Fixed getNearbyCreatures not counting other creatures in the same tile.
LinkedList -> ArrayList & refactoring into methods
Shitty collision detection prototype.