WIP: first try of implementing irrlicht in the editor
Add button
Add texture to model function and set to XML and copy texture in the same map. and add load texture function
comment XML class and texture function in the main
WIP: Build code with VS instead of Qt, still debugging
Merge branch 'QIrrlichtWidget' into ParticleEditorTextures

Conflicts:
	tools/ParticleEditor/ParticleModel.cpp
	tools/ParticleEditor/mainwindow.cpp
Fixed some small bugs because of building in Viusal Studio instead of Qt
Display initial particle model in particle editor view + build in Visual Studio
Merge branch 'ParticleEditorTextures' into QIrrlichtWidget

Conflicts:
	tools/ParticleEditor/main.cpp
	tools/ParticleEditor/mainwindow.ui
	tools/ParticleEditor/source/mainwindow.cpp
Ignore the auto generated files
Merge branch 'master' into QIrrlichtWidget
Delete file that should have been ignore from the beginning
Cleanup code + comments
Merge pull request #14 from threkk/QIrrlichtWidget

Display particle effect using Irrlicht in the editor