added Audio source to the cave light prefab and made the controller script control the particle emitters
Merge pull request #16 from LochNeffMonster/CaveLightAudio

Cavelight audio and updated controller
Merge Pull Request #17

Hand Merged.
Some More Meta Files

OH GOD SO MANY OF THEM
Rebasing is fun!
Removal of old capsule rover.
Fixed particle emitters, added partcles color changing effect, added dynamic rover audio, and turned down all audio sources
Merge pull request #31 from LochNeffMonster/ParticlesAndAudio

Rover, particle, and audio fixes
Merge remote-tracking branch 'upstream/master'
Better Camera and an primitive Energy Bar

I spent too much time on trying to change the player movement but didn't
do anything to it.

I made a better Third Person Camera that I might wanna expand to
incorporate the Rover Model's small camera on the front. I moved the
Rover down towards the terrain  because apparently it was above it to a
significant degree.

Energy Bar is extremely primitive and it is not tied to the Rover's
position yet. It is also just draining a constant factor and not related
to whether or not the Rover is in the light spots.

I did not implement a Mission Timer yet.
Yes, I know there is a lot of stuff to do but eventually it will get
done. My next goal for now is the hopefully change and improve the
player movement.