Nothing to see here.
Merge pull request #27 from d3athrow/Bleeding-Edge

Bleeding edge
Removing warning node

I will remove you, gladly
Removing broadcast to World
Merge pull request #28 from d3athrow/Bleeding-Edge

Bleeding edge
Add prefab complete tool belt

Clone of the full toolbelt+multitool for adminbus/debug outfits.
More changes to SCP-173

- You can now manually set SCP-173's scare and neck snap sounds. Clears
up code a bit and allows more advanced gimmicks
- Clarified a few comments
- Snap damage now rand(120,150)
- Admin message now allows jumping to victims. You can use aghost to
follow SCP-173 otherwise
- Darkness check should be fixed (No longer includes unsimulated tiles
erronously, which sadly included tiles like the asteroid and maybe the
shuttle)
Changes to Meteor

- All times are now set in advance. Admins are also made aware of these
times 45 seconds into the round
- Space Weather announcement has 70 % chance of being off by up to 1
minute 30, and 30 % chance of being off by up to 4 minutes
- Shield Gen changed to Shield Projector. Allows to defend space 2 tiles
around it in all directions. Can be deployed in hallways to defend
sudden breaches or in Bar Maint to defend holodeck. Your choice
- Normal RCDs no longer shorted out. Borg RCDs are for now though since
they have far too much ammo available constantly and allow wall-ins
Merge pull request #1356 from dylanstrategie/SCP-173

More changes to SCP-173
Merge pull request #1358 from dylanstrategie/Meteor

Changes to Meteor
Removing mob telegib from Meteor supplies

Boy, I never expected having supplies teleported right onto me would be
dangerous

- Mob telegibbing commented out
Merge pull request #1359 from dylanstrategie/Meteor

Removing mob telegib from Meteor supplies
Remove armor from talisman options

After some 10-year old ick-ocking pubbie edgelord has shown us how good
of an idea this is, I have decided to remove armor options from the
talisman (starting and possibly imbued). Here's my reasoning :

- A rune already exists, and you can imbue it, so you sure as hell
aren't forbidden from having those edgy rune robes
- Giving someone the ability to muderbone with gear that OPENLY screams
what's happening, in a STEALTH GAMEMODE, is one of those good /tg/ ideas
that plague our code
- Seriously, you have three words to research. Hell is usually supplied,
then find Destroy and Other. You sure as hell shouldn't be able to
summon armor if you wouldn't even be able to make a rune if it raped
your mind
- Sides effects include not being able to imbue armor talismans anymore,
but if you have tome and a few seconds you can make armor anyways
Merge pull request #29 from d3athrow/Bleeding-Edge

Bleeding edge
Fix defibrillators
Merge pull request #1366 from dylanstrategie/Defib

Defibrillator Fix
Merge pull request #30 from d3athrow/Bleeding-Edge

Bleeding edge
Merge pull request #1347 from dylanstrategie/Warning-Weeding

Removing warning node
Merge pull request #1353 from SarahJohnson489/patch-2

Add prefab complete tool belt
Fix imbuing

Still can't choose armor on the "supply" talisman (it was removed from
the menu), but imbuing works again