Initial Commit of Platformer2D Sample

Windows 8 version working but has scaling issues
Windows Phone version working but has landscape issue (only in portrait) - Also had to use source and not 3.0.1 release
Updated post conversations on sample structure:
* Content moved under Sample
* Builder in head of project
Current builds updated with movement changes only
All target platforms implemented fro the Platformer 2D sample
* WinPhone
* Win8
* WinGL
* Android
* Ouya
* Linux
* PSM

Don't have a way currently to add iOS and Mac projects so will need help with that.

Just need to finish testing each build before adding a pull but all builds at least compile and run.

2 builds though do require the source version of MonoGame (WP & PSM) so need to figure out where the samples will fit and how to reference source
updated Phone sample to work with rotation and added back button behavior
Restructured, all samples now tested and working.

Only remaining issue with with display scaling as some platforms do not auto scale and won't respond to "isFullScreen"

Pending - iOS and MacOS which will have to be hand crafted.  Will add once structure agreed
Added a sample template for new samples
Manually added the iOS & OSX platform Samples

Need testing o those platforms

*ToDo - sort out scaling issue where game is not filling the screen on some platforms, probably add resolution independent render
Update sample template with iOS and OSX platforms
Fixed resolution rendering issue, just need to add other control methods
Updated Platformer Sample to use new MonoGame NuGet packages.config

*Note - Windows GL build is currently unable to run due to bug in Windows GL DLL, should be resolved with next NuGet update
Updated iOS project with new NuGet
Minor fix to plist.info for iOS project
Updated branding to all platforms for Platformer sample to MonoGame standard.

Just awaiting updated MonoGame 3.2 NuGet to finish testing and publish
Updated samples (where supported) to use the New MonoGame 3.2 NuGet packages
**Note, if not live then can be downloaded from http://1drv.ms/PYVJML and used in a Local NuGet repository

Otherwise they currently require the live MonoGame installer to get the references
Added missing NuGet packages def for the MonoMac project
Removed redundant template
Merge pull request #1 from DDReaper/Platformer2D-Sample

Platformer 2d sample
Renamed WindowsGL project folder to WindowsGL to avoid confusion with DX platform
Added WindowsDX platform using 3.2 installed assemblies
Merge pull request #5 from DDReaper/Samples-Platformer-WindowsDX

Added WindowsDX platform
Added missing .sln file missed from previous commit
Merge pull request #6 from DDReaper/Samples-Platformer-WindowsDX

Added missing .sln file missed from previous DX commit