Force weapons to reset

Fixes Issue #41
Reorganised Readme.lua
Refine transport protection code
Minor readme edit
Cleanup
Refactored UpdateConsumptionValues(), fixes #51
bugfix
Better support for parallel orders

You can now spread other orders than attacks, like move / overcharge /
build

For instance, you can select 10 engineers and then queue up building 10
mexes, when you spread the engineers will divide the orders between them

The orders are distributed according to the distance between a unit and
the destination

Fixes #27
Security fix
Update readme for latest PR
Added support for Reclaim Ground

When you give a reclaim ground order the engineers moves to the target
spot and reclaims everything around that spot.

Fits well into the ground order mechanics (move, attack, assist etc)
Security fix
Update readme for reclaim ground
Remove open exploits

Broken voiding of attackers' attack orders is being removed for now, too.
Development of this feature will go on in feature/better-stealth.
Update readme
Add new files

For Seraphim ACU shot being visible through FoW - original unmodified
files
Sera ACU shot FoW visibility fix

Fixing the Sera ACU shot being visible through fog of war. Upped the
LODCutoff distance because it was too low resulting in the shot emitters
disappearing too fast now that the EmitIfVisible value is set to true.
Update readme

For Sera ACU shot FoW visiblity fix
Take MuzzleSalvoDelay into account for bomb drop
Fix Seraphim T1 MAA Targeting

Also neatened up comments