Fix for crashes related to #repop force and not clearing quest timers, resulting in a zone crash. Quest timers are now cleared on zone repop.
Typos in spawn condition log messages
Merge branch 'master' of https://github.com/EQEmu/Server
demonstar55's entity list changes (slightly modified) and a crash fix for the #repop command used in rapid succession.
Merge branch 'master' of https://github.com/EQEmu/Server
Merge with master
Some clean up related to the entity_list changes
Fix corpse_list check in remove mob
fix for npcthis crash in new spawn condition case.
Make sure some strings coming from the client are actually null terminated.
change log change test
Bot fixes for previous update.
Merge pull request #113 from KayenEQ/master

Bot fixes
Changed SpecialAttacks to an array instead of a map. Basic access was causing a hotspot.  Brief testing doesn't show any obvious bugs but let me know if any prop up.
Added cmake options to alter eqstream settings if one would so wish.