Add devenv.exe to D3D10 exclude list
Wait for D3D processes some time before injecting
Add Admin-Check to DX hooking
DxgiFrameGrabber: Alternate between the same two buffers (performance)
move address reporting behind loglevel adjustment
Properly free members in DxgiFrameGrabber::free
Hooks: post-build: copy dll to src/bin
D3d9FrameGrabber: Always use the same surfaces (performance)
Use alternating buffers in D3D9FrameGrabber too