Changed HTML_Log class to derive from new Basic_Log class, both of which do not use Singleton and each can be instantiated as many times as desired throughout the server.  The idea is for each Solar System to have a Destiny log file and perhaps other specific log files, each with logging objects capturing log info into those files.  Also, separate loggers for things like packets received/sent by server so they dont go into the main server log, etc.  Also corrected something in eve-server.cpp to clarify the section that will grow in the near future that creates the system-wide in-memory objects that contain data from ModuleManager-specific database tables for much faster access than going out to the MySQL database.
Added Basic_Log class, which is now a base class of HTML_Log, both of which are non-singleton and can be instantiated multiple times throughout the evemu codebase, each targeting their own personal log file.  More to come on these non-singleton loggers and how to use them within areas of the code base, such as Destiny, BubbleManager, ModuleManager, etc.  Also corrected small problems with the two seed market sql files.
Added a sql file that provides an example of creating a pair of stargates bridging two solar systems that do not have a stargate connection from the CCP static dump.  This example happens to provide a stargate bridge from the Lonetrek region system Amsen to a Jove system.  Have fun!