Added Mall entrance and bank tiles to the grid.
Created XML file to handle waves and built a wave loader that handles the XML.
Changed waves so they only have 1 wave per difficulty level (Instead of 2).
Added generic waves and specific level waves.
Separated XML loader into their own functions so array would get filled properly
Changed RobberMovement to Lerp rather than just translating it's Y. This is because on slower devices checking for magnitude might fail and cause the robber to sail off into the void.
Added Escape and Die methods to robber
Changed robber targeting to target lowest HP enemy.
Refactored some useful functions into GameUtils class
First iteration of shop implementation
+ Shop xml shapes being loaded
+ Shops can be placed
+ Random next shapes
- Tile overlay not done
- NextTile display not done
- Rotate button not done
- Confirm / Cancel not done
WIP: NextTilePreview object