Fixed the mkTransformationMat (-> mkTransformation fixed as well).

I noticed that function behaves weirdly while having fun with my 3D engine. If the translation part is `V3 0 0 0`, there’s no particular issue, everything rotates the correct way. However, if you have both – translation and orientation – it doesn’t combine the transformation. It sounds to do the same thing as :

    rotation !*! translation

Which is a bit weird I guess. If it’s intended, I guess a better name should be used, because it really disturbed me.