enemies now bouncing around, colliding with walls
enemy overlapping, death, game restarts
enemies are now reset when player dies
Dropped some more thugs around in the dungeon.
Added a bigger thug to the last room as a "boss."
Added an NPC && hardcoded and winning scenario
Merge branch 'feature/more-hardcoded-thugs' of https://github.com/arcym/adventure
pulled from Andrew. Big Thug is in action
slight variable change (prepping for pull request)
Merge branch 'master' of http://github.com/jshiraef/adventure

Conflicts:
	Adventure/src/computc/Dungeon.java
	Adventure/src/computc/Game.java
	Adventure/src/computc/Tile.java