added Mana and Healthregeneration Effect, started implementing.
added mana and Healthregeneration subclasses to regenerationEffect class, added mana- and healthbauble functionality, kinda hacky (player can get infinite mana/healthregeneration by quickly moving off the bauble).
added a second eventlistener to health and manabauble, not as exploitable anymore.
added scale on pickup to the baubles
added random dropchance for health/manabaubles to all healthentities.
health/manaRegeneration FX only are displayed when regeneration is >= 1, made fireball cheaper, gave player base regeneration of 0.1.
player cant regenerate health after death anymore.
Removed empty classes HealthRegeneration and ManaRegeneration. Replaced them with RegenerationEffect
Extracted common bauble stuff into bauble. 2 New functions, setRegeneration and resetRegeneration to set/reset player regen (health/mana).
Bauble pauses countdown of regeneration when the game is paused.
fix door/player flickering.
Merge branch 'feature/regenerationFX' into develop