First commit. Adding a README.
adding xcode project file
adding resource files
Update: currently just has tutorial levels. Fixed iphone5 screen size problem, swipe up control center problem.
trying to fix MGWU upload problem
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fixed renaming issue maybe?
5 levels and new screens
trying to fix name
actually committing stuff
implemented a pause feature
my game for MIT's january iOS game development competition

Perception is a platformer where the world changes around you based on
your decision to either kill or avoid enemies. These split second
choices have an impact on future gameplay- for example, because you
killed one enemy, your reduced jump height and speed may force you to
kill another. In some situations, you can’t win unless you kill, and in
other, you can’t win if you do. It’s up to you to choose wisely!

Perception was made as part of MIT's month long iOS game development
course.

External libraries used were cocos2d, CocosDenshion, Kazmath. Art was
obtained from wikimedia commons, and sound was obtained from
freesound.org. Pivot stick figure animator, texture packer, and tiled
were used in the creation of game art. Ray Wenderlich's Super Koalio
platformer tutorial was used as a code template