Started work on bounding boxes for AABB collision testing.
Attempted de-coupling of the bounding box algorithm into a seperate class. Started working on a skeleton.
Started working on stucture, as well as getting min/max coordinates in
world space
Changed functionality
Integrated bounding box changes with the Model class. The Model class now
constructs a BoundingBox object on instantiation
Resolved merge issues with development.
Merged BoundingBox with Raycasing system.
Fixed issue where collision calculations would end prematurely. Collision detection now works with the default Alien scene.
Cleaned-up redundant files and made console output cleaner.
Particle systems Base architecture.
Added instantiation logic for particles.
Add function to return canon tip position and direction in tank model.
Moved collision testing code from FreeLookCamera to RayCast class.
FreeLookCamera now calls RayCast::IntersectBoundingBoxes for collision test.
Limit the tank to the ground.
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into dev_aabb
Particles working, need fine tuning! :D
Added cout for model name
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into particles

Conflicts:
	VS2012/Assignment1.vcxproj
Particle deletion code