Update README.md
Merge branch 'master' of https://github.com/vsreality/cosmos-fight
Audio and script organization updates.
Merged with private git branch.
Fixed typo in README.
Revamped the Bullet class.
Comments in missiles.js, bullets.js.
Added a few (still unused) fields and methods to GameObject.
Fixed a bug in shields.js that used the old bullet class.
GameObject now supports "isAlive()" interface.
Added a MissileFactory object to missiles.js.
Removed commented scrap code from bullets.js.
Fixed bug in Test Level 2 (new Level was not capitalized).
GameObject applyDamage function now prevents health from going under 0.
Added team_manager.js (to eventually replace enemysystem).
Fixed a glitch with player bullets. They now apply
correct damage and are drawn at correct angles.
Variable definitions file, motion controller added.
All global constants can now be defined in definitions.js.
A MotionController class can abstract moving game objects.
Bullets now use the MotionController object.
GameObject now has getters and setters for MotionCtrl.
Added new (currently unused) scripts, organized directory.
Added manager classes (to be implemented): EffectsManager and
CollisionManager. Added scripts to main HTML file, and added
some comments.
Updated GameObject and CollisionManager.
GameObject now supports CollisionManager and position angle.
CollisionManager is not plugged in yet, but has code now.
Bullet class now takes color and size as parameters.
Minor updates to the README and Bullet comments.
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Player and enemy bullets now use CollisionManager.
Also updated some comments and minor bug in game_object.js,
and the Player object is now capitalized.