small change to exit properly if no player is selected
Merge remote-tracking branch 'origin/master' into VariableJailTime
manual merge due to conflict
Merge remote-tracking branch 'origin/master' into VariableJailTime
Ok this will fix people being added manually into the crimes list
never mind got confused
Adding the variable jail time functionality back in

got lost in one of the merges ... ups :( my bad - tested this code on my
local server and its running so let the testing begin :D
current state of Fix for #30

unfortunately it doesn't seem to work properly :( - no code errors
though ....

however good to take a look at the icon and layout
Fixup for the jail Time Calulcator

isnumeric relies on KRON's functions which are not available this early
in the init and this looks better anyway ^^
To reduce network traffic we handle local stuff locally
Fix up for #30

we dont attempt do divide 0 anymore, fixed up the check for when a
invalid bounty value gets submitted when updating the player bounty and
actually registered the function so it can be used.
Reverting #65 - I figured out what the code is for, see comments
Forgot to remove debug messages for #30
And this Fixes #65 reloading of Altis_Life is now handled

which means I can now easily edit UI stuff without having to restart the
entire game client every time to reload the Life_Server
Adds a Sell All button to yItem shops (Fixes #33)
ReadMe update
Clearing up #36 making this simpler

yeah over engineered that quite a lot ....
Small formatting change for #30
ok this should fix the timing issue. (#36)
(#36) OK so no with the right brackets