msm: kgsl: Add separate GPU shader memory mapping

Add separate kernel memory mapping for GPU shader memory.
Previously, both the register and the shader memory were mapped
as one entity, with the mapping length being equal to combined
size of register memory and shader memory. Now, we separate the
shader memory mapping to help in cases of GPU devices where the
shader and register memory may not be adjacent. This helps to
dump the shader memory in the postmortem snapshot. By having a
separate mapping for shader memory, the snapshot dump routine
simply reads in the shader memory range specified and dumps.

Signed-off-by: Harsh Vardhan Dwivedi <hdwivedi@codeaurora.org>
Signed-off-by: Carter Cooper <ccooper@codeaurora.org>

msm: Fix mem leak when using per-process pages

When GPU is using per process page tables the code creates
a new page table (domain) for every process. There is also
some associated structures allocated to keep track of each
domain. However, when cleaning up the memory used for a page
table only the domain is freed and not the associated structures.

Add a function to allow a client to properly unregister a domain
which will free all the memory associated with a domain.
Call the unregister function from kgsl driver code.

CRs-fixed: 480801
Signed-off-by: Olav Haugan <ohaugan@codeaurora.org>
Signed-off-by: Iliyan Malchev <malchev@google.com>

Conflicts:
	arch/arm/mach-msm/iommu_domains.c

msm: kgsl: Remove nap_allowed variable and functionality

Allow NAP on all targets.  The splitting of the clock enable
and disable calls into enable/prepare and disable/unprepare
allows us to safely make this change for all targets.

Change-Id: I03d909b86aef33631a887d159cf0a807a6d0ae75
Signed-off-by: Lucille Sylvester <lsylvest@codeaurora.org>
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Carter Cooper <ccooper@codeaurora.org>
Signed-off-by: Iliyan Malchev <malchev@google.com>

Conflicts:
	arch/arm/mach-msm/board-m7-gpu.c

Change-Id: I30e59dffe849fefcfbbaf0e5245cc1024ccedcb1