moving text component out of .dre file and into the core
[Fixes #78690552] overriding setAttribute for text component so that if resize flag is true it wont set the width attribute unless it is the same as the text sprite value. This is an ugly solution, but I couldn't find another way to do it that worked with the component load sequence
Merge pull request #31 from teem2/text_sprite_80674170

Text sprite 80674170
Revert "Text sprite 80674170"
Merge pull request #32 from teem2/revert-31-text_sprite_80674170

Revert "Text sprite 80674170"
Fix bogus js includes
Prevent warnings when using <ace></ace>
Update expected.txt to match phantomrunner output
Fix warnings in Firefox
Improve warnings for class load failures
Send mouseover event before mousedown

Fixes timeline.html on iOS
Add music file for audio examples

[Delivers #79560414]
https://www.pivotaltracker.com/story/show/81225682. Remove dependency for capybara-webkit. It won't compile on 64-bit windows, and is currently not used on other platforms.
Merge branch 'master' of https://github.com/teem2/dreem
[#79246500] Improved ace examples by showing an example with inline dreem code.
(I didn't rebuild the docs)
[#80664234] [Fixes #79231024]  moved inputtext from dre file to the core layout.coffee
[Fixes #79559390] can now include text and handlers inside of the input text element
split the Sprite.text method into two methods - getter and setter since the getter requires a flag
[#80664234] moved sprite creation into an overridable method so that all sprite creation operations can be performed before the call to super. fixes order of operations/initialization issues
deleting old inputtext dre file