European and Japanese regions

I've fixed the Japanese and European compatibility for Bangai-o Sploit. It was simply a matter of adjusting a few memory jump locations mostly. I also had to create new bosnewus_proto.SAV templates by letting the games format a new save from a FF'd out dummy save file. Interestingly, the Japanese game places it's checksum entries 0x10 ahead of the other two regions. Anyway, I've tested them in Desmume and No$ debugger with various homebrews. Any questions let me know.