Add support to put equipment in a config file
In this patch :
- Changed the damage computation so it is not needed to compute for every entity that can attack
- In the level file, we can only add the weapon name, not its definition
- Weapon is not a GameEntity anymore, just a Creature attribute
- In the level file, creature classes and equipments can be tuned (or even created)
Fixes #138

To test it, I've added in the skirmish 2v2 test map a knight with a tuned LongSword, an adventurer with a level created staff.
I've also set the Kobold base attack to 4 instead of 1 and there is a level specific creature : BigDragon.
Note that there is a BigDragon near the player dungeon and BigDragon can spawn in the top right player portal.
Typo as seen by @akien-mga
Added 1v1 multiplayer test map
+ damages should not be < 0 ^^
Merge pull request #263 from hwoarangmy/development

Add support to put equipment in a config file
Initial angelscript update commit
NOTE: This probably won't compile yet.
cleanup stuff from last commit
whitespace
Merge branch 'development' of github.com:OpenDungeons/OpenDungeons into development