Initial commit to add default .gitIgnore and .gitAttribute files.
Forgot to commit up to this point so I'm being a bad person and dumping.
Load new texture. yey
Add AssetService and change Box constructors.
Move spritebatch to EntityManager constructor.
Add new property to IEntity and implement in Box class.
Let's actually include the Box class this time.
Include test stuff.
Add and implement collision service.
Add more collision stuff.
Entity collision event
Implement entity collision event in box
Changes (im getting lazy)
stuff
new stuff
Move collision service into entitymanager.
lets see how this works out
Move some collision stuff to the right place and do other things.
Don't know why that still existed.
Add object to IEntity interface and implement.