created a controller module for Firebase and included it in the index.html project file
added a callback to the FirebaseGroupAdapter to read from the data store and call PlayerActions methods to move the ball on screen --currently it is VERY sensitive
MULTIPLAYER: input data is now based on the average of all connected users in Firebase
removed extra comments
merged to get up-to-date from master
moved firebaseGroupAdapter to the js folder
altered PlayerActions to accept variable throttle to facilitate motion.  this allowed for a MUCH more playable expereience via a smoother acceleration curve based on mobile input
merging from remote branch.  Better acceleration based on throttle
updated Game.js to use the new move functions in the PlayerActions object.
corrected an edge case that caused a screen flicker
Merge pull request #37 from salarkhan/firebase-input

Firebase input
updated prompt with keyboard and mobile controls
removed delayedRender and createBox functions
added newlines to prompt
removed extraneous comments
move faceGetter to own file
Merge pull request #38 from salarkhan/update-prompt

Update prompt
added faceGetter file
Merge pull request #39 from salarkhan/add-faceGetter

added faceGetter file
Update README with team & local setup information
added screenshot to .md file
made a semantic change to the title bar and styled it a bit