update glew url
Fixed crash when loading many objects at once. Fixed crashes related to reloading assets at runtime.
Profile revamp
Merge branch 'master' of https://github.com/HeliumProject/Helium
Bump GLEW.
Check for S3TC compression and other OpenGL extensions before using them.
Add method to convert from Helium renderer pixel format to OpenGL texture format.
Deduplicate color classes, switch to static array serialization for math types
Merge branch 'master' of https://github.com/HeliumProject/Helium
Can now create multiple schedules with different tick types.
Implement GLRenderer::CreateTexture2d.
First pass implementation of GLTexture2d class.  Map/Unmap and GetSurface
not yet implemented.
add support for inline pointed-to-object representation (no indexing)
Merge branch 'master' of https://github.com/HeliumProject/Helium
bump Persist to fix null pointer check bug
Change ComponentDefinition to be an object rather than an asset
preliminary pass at removing object descriptors
Merge branch 'master' of https://github.com/HeliumProject/Helium
Build fix
Merge branch 'master' of https://github.com/HeliumProject/Helium