Fix for issue #441 - added check for the handler's ConsumesTouches property.
Fix for CCSprite.PositionX = value not updating a container sprite batch node.
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
Rename a method that was incorrectly named.
update to latest monogame
Added demo/test of a rounded rect primitive from https://cocos2dxna.codeplex.com/discussions/568573#post1309173 and fixed the reinit of a CCRenderTexture from backgrounding. CCTexture2D supports an OnReInit action callback for custom reconstruction of textures, such as those from CCRenderTexture.
added calculation of the zorder range for a node and optimization change to reduce the recursion load during Visit() calls.
Fix for the CCSpriteBatchNode causing its children to reorder the draw order by mistake.
removed check for consumption that broke the scroll on the table view.
helpful operands with CCSize
Fix for a bad class cast exception
test case for issue #445
Bug fix for sprite frames not being purged properly. Thanks @lordnedox
defensive code to prevent NRE
Merge branch 'master' of https://github.com/Cocos2DXNA/cocos2d-xna
added some comments and centralized the hash key construction for textures.
updated monogame with fixes for texture saving.
updated with latest monogame
Added access to the local z min/max of a node's children and then removed a second iteration of children in the menu.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	MonoGame
	cocos2d/label_nodes/CCLabelBMFont.cs