MADS: Initial implementation of Adlib sound driver
MADS: Renaming and fixes for loading sample data
MADS: Add some missing channel initialisation
MADS: Further sound udpate fixes
MADS: Booyah! Copy protection failure air escaping sound playing
MADS: Initial implementation of MSurface class and dependant classes
MADS: Adding in classes for fonts, game, user interfaec, and graphics
MADS: Fix warnings identified by gcc
MADS: Extra cleanup and commenting for MSurface methods
MADS: Cleanup of palette code, updated old-style 4 byte RGB usage to 3 bytes
MADS: Fix GCC warnings
MADS: Fix memory leaks in MSurface
MADS: Fix feature flags for Rex Nebular detection entry
MADS: Added skeleton files for the game and dialogs
MADS: Moved sound_nebular file into new nebular/ folder
MADS: Implemented resource manager using ScummVM Archive interface
MADS: Added remaining commands from the asound.001 player
MADS: Fixes for the HagArchive reading resources
MADS: Fixes for reading in HOGANUS entries
MADS: Implemented constructor for copy protection dialog, and support methods