new costume for the 4th general store

he was in his underwear :)
more fixes

- random fuel on vehicles enabled again
- decrease the ammount of loot a tiny bit
- fix vehicles spawming next to eachother, fix spread of vehicles
accross town
- fix objects spawming next to eachother, fix spread of objects accross
town objects can also spawn a littlebit out of town now, and dont all
face the same direction anymore (was looking wierd/artificial)
update r3f config

cleanup, alphabetize, add new vehicles from devbranch update
Merge pull request #38 from A3Wasteland/R3F_Updates

update r3f config
Items Dropped no longer fall though the second story floor

The issue was the items were being set with "getPosATL/setPosATL"
More work on player persistence
Merge remote-tracking branch 'origin/Development_main' into PlayerPersistence

Conflicts:
	config.sqf
Lots more persistence work
Player persistence seems stable now
Remove setup.sqf and A2NET legacy cruft
Final commit before pushing player persistence
Merge pull request #40 from A3Wasteland/PlayerPersistence

Player persistence update
rebase

rebase for merge
Fixed incorrect variable name
*hotfix* remove deprecated setup.sqf calls

fixes server crashing on missing setup.sqf
Fix TPG_fnc_MP fallback compile
Minor changes to Proving Ground
Merge R3F; optimized towing/untowing, changed config, fixed weird chars
Merge weather script & fix JIP sync, added script to make fuel stations invincible and disable lighthouse rays because of heavy lighting bugs
onMouseWheel.sqf isNil checks