Removed traces
Animator: Cleaned up default asset location, removed TDRPG-specific "defenders" path
EntitySprite: Stuffing trace inside an #if debug
Animator: Fixed bug where color swatch selecter wasn't working properly
Animator: fix bug with ColorFeatures auto-adding palette indeces and make it compatible with latest flixel.
Animator: added ability to use "default" assets directory, ie, the application's own assets directory.
Minor cleanup
Made compatible with latest flixel, add remotePath to EntityGraphics, add crashdumper to Animator for debugging
Changed sweet spot data structure from an IntMap to an Array, added optional metadata to sweet spots (just "width" and "height" are accepted for now)
Added scalability to EntitySprites
Able to compile flash target.