- Internalized SpriteRenderer and PrimitiveRenderer.
- Renamed SpriteFont to Font.
- Added more components to Root (SceneManager, RenderSystem etc.).
- Removed the "sceneManager" parameter in RenderSystem.Begin.
- Added the MultiSampleType enum.
- Replaced the functionality of the GraphicsDeviceSettings class by the new class RootInitializationSettings.
- Removed the GraphicsDevice.DeviceReset and .DeviceResetting events.
- Removed the GraphicsDevice.DrawAuto, .DrawIndexedInstanced and .DrawInstanced methods.
- Removed the GraphicsDevice.SampleCount and .BackBuffers properties.
- Internalized ForwardRenderSystem.
- Removed device creation in DrawingPanel; the application has to call Root.Initialize() (once).