Trying to merge both things

Let’s see if this works
Changes++

+
Walking Jane and more!

Walking works, it's only missing flip
Sounds are almost all there, the background noises of plaza and balcony
didn't survive
One of the dialogues didn't survive either, but all dialogues need a
bit of tweaking
added animation

added animation
Ant Jane Fix

I think.
Different way of grabbing player in CameraManager
Case tweaking

Etc
Added some more sounds

add office music, birds and people background sounds.
Blinking thing and shit

asd
asd

asdsadadsa
Walking glitch

While talking
updated xml

sasdasd
Latest version

With whatever the changes were.
Code Clean Up and Clickable Addition (initial)

Changes to Dialoguer were included for testing.  Also added the
Clickable class.
Merge pull request #69 from shaitanelnifi/master

Added walking and door sounds
Initial Start on Containers

They pop up a dialogue and then leave a new item behind to investigate.
Merge/Update
Fixed Dialoguer xml Enum Stuff

Dunno why it errored, but got rid of the extras.
Merge pull request #70 from Kiroshima/master

The Container and Clickables
Inventory, Fixed Movement During Dialogue

The journal now has an inventory of CaseObjects.  When you click on a
CaseObject, it adds it to your inventory and then disappears from the
game space.  The player will no longer move during dialogue/r.  It also
prevents the player from moving when closing the last set of text.
Placeholder mouse icon for Pick Up/Grab added.