Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
Updated SE_BardAEDot to no longer damage target while target is moving (consistent with live)
Update SE_InterruptCasting: Will now work for instant spells (as well as over time).
Hopefully fix compile issue with some VS versions
Merge pull request #165 from KayenEQ/Development

Implemented SE_Sanctuary - Places caster at bottom hate list,
Merge remote-tracking branch 'upstream/master' into RunQueryToDatabaseQuery_database
getZoneLongName converted 0 assign of query to nullptr
GetLiveChar converted to QueryDatabase
SetLFP converted to QueryDatabase
SetLoginFlags and SetLFG converted to QueryDatabase
SetFirstLogon converted to QueryDatabase
AddReport converted to QueryDatabase
SetGroupID converted to QueryDatabase
errbuff and Query to query change