- Added eclipse project settings to costmap_2d and voxel_grid
- Makes speedup by seperating updating of voxel grid and updating of costmap
- Separates updating of mask and updating of voxel grid (needed for clearing with thick edges)
- Adds clearing with thick edges (rays also clear four neighbouring cells)
- Refactoring of clearing additional cells add edges of Bresenham algorithm (rays clear with thick edges)
- Added options for clearing with thick rays and clearing with thick edges
- Fix for obstacles which are out of reach because their z-position get changed to min_z
- Moves scaling to max_raytracing_range into voxel_layer, maybe removes it from some place where it should not be removed
- Some renaming & removing of unneeded scaling
- Adds parameter max_raytrace_range_ to ObstacleLayer
- Fixes problems with large maps by only updating the area with radius  max_raytrace_range_ (+ 1 cell padding)
adds eclipse config files for map_server
applies ros formatting
restructures probability interpretation, enables tracking of unknown space
Makes VoxelLayer keep track of what costmap cells are updated
Adds ExtendedVoxelLayer which adds the option to update with differential overwrite instead of bounding box
Adds publishing of which cells are cleared by the ExtendedVoxelLayer
Added type info output about costmap plugins to ROS_INFO
adds honk_wait_recovery package
adds clear_rotate_recovery package
dwa_local_planner: adds feature slow down when close to obstacles
Adds more accurate Bresenham implementation
Adds option "use_accurate_bresenham" for accurate Bresenham algorithm
dwa_local_planner: change verbosity level
Fixes more accurate bresenham implementation
Adds publisher for cleared voxel points
Some fixes for the old bresenham implementation