Commencement du serveur de récuperation des connections

Actuellement lorsqu'un client permet sa connection, il
pert le jeu. Pour permet au joueur de recuperer leur
partie, un serveur va etre mis en place. Le client devra
alors envoyer une genre de cle permettant de l'identifier
puis, si cette cle est valide, la socket du client sera
echangee.
remplace player par logicplayer
Merge pull request #105 from GL-MPRI-2014/generation

Generation
Add delete method for player
Implemented and tested a volume seter for sounds.
Added a cursor for Sounds volume.
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Multiple versions of OCaml are now tested.
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Test multiple versions at once : forgot env.
Small fix in try_movement
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Switching on ocaml version, not opam.
Won't compile OCaml everytime.
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Fixed warnings
Is able to handle version 4.02.1
Removed version of OCaml prior to 4.01
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014
Merge branch 'master' of github.com:GL-MPRI-2014/GL_MPRI_2014