Added actual encounter chances for mimbranes
Moved the mimbrane interaction menu to appear under Appearance
Fixed an incorrect map view being displayed if you start a new character after having previously been playing without a restart
Forced an exception for unmatched descriptor tags so the fact a tag is fucked up is THROWN in our face whilst coding.
Added some exception catches to give player *something* to actually report when things go sideways. I need to test this in a release build to see what info gets omitted.
Catchin' some mimbrane fixes prior to merge to fix a bunch more.
Merge remote-tracking branch 'upstream/master'
I think Mimbranes be mostly done... some jankyness in places maybe, but all the baseline stuff seems to be working. Still need to double check the TF locking and the abilities.
Updated parser submodule
Merge remote-tracking branch 'upstream/master'
Tired of this submodule shit. Git Submodule is fuckawful, Subtree would work, but that means git extensions and fuck that noise. DealWithIt.jpg
Renamed stuff, made compile happen, removed submodule etc etc.