Remove parameter for special arxtime case
Use strong type for SpellHandle
Use strong type for SpellHandle
Use strong type for SpellHandle
Use strong type for SpellHandle
Use strong handle types
Use strong handle types
Use strong handle types
Use strong handle types
Use strong handle types
Use strong handle types
Use PlayerEntityHandle
Use InvalidEntityHandle
Use strong handle types
Code style
Replace pointer with const reference
Replace direct spells array access
Use strong handle types
Use strong handle types
Use PlayerEntityHandle