- Added mesh vertex attribute handling logic when reading mesh sections
- Added support for Metroid Prime 1 - 3 CMDL models
- Added support for lzo compressed CMDL files
- Added dead simple retrieval of vertex attribute definition for Metroid Prime 3
- Fixed global QSettings() usage by setting necessary properties on QApplication object
- Added necessary include for compilation on Windows with opengl
- Updated texture id storage to use Uint64 for future Metroid Prime 3 support