+Ranged Skeleton (shoots orbs at player)
Merge commit '0b08a1ef21135cf0d781a89f864b836a98f0ba7d'

* commit '0b08a1ef21135cf0d781a89f864b836a98f0ba7d':
  better runtime settings
  fix pCont
  hand merge PlayerController.cs
  Added toon shader to skeletonMage and skeletonSpear, changed timecycle to start in the middle of the day and move on to night and continue the cycle, added fence
  buggy time based damage anim
  Added Queue system to HUD messages. Changed main scene to Eugene's stage (introscript will send you there now). Created instant-kill upon master-client disconnect.
  Moved terrain and skybox back a little to create more space for building final castle. Removed second floor of big hall to make it less eye-catching for preparation of final castle

Conflicts:
	Assets/Resources/RAIN/Editor/RAINSettings.asset