Enemies Animated; Hitboxes fixed
hero images now all in one sprite sheet
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messing with opengl glOrtho() cam features
Merge pull request #34 from arcym/master

Defined a progression through the game.
arrow now sticks when it collides; arrow also disappears
arrow can be retrieved by hero
Merge branch 'master' of https://github.com/computc/adventure into feature/Enemy-animation-

Conflicts:
	Adventure/bin/computc/entities/Hero.class
	Adventure/bin/computc/states/MainGameState.class
	Adventure/src/computc/states/MainGameState.java
Merge pull request #35 from jshiraef/feature/Enemy-animation-

Enemies have animations; arrows updated; joey being a boss.
arrows stick to Enemies location; disappear after death
arrows become inert if stuck; (cannot cause damage)
dead enemies drop random items; arrows can be picked up
Commodity class added; within its constructor is the integer "type"; this
"type" is assigned to a specific image also within the constructor (i.e
key, coin, arrows)
Merge pull request #36 from jshiraef/master

Arrow/Enemy collision fixed; Items dropped upon enemy death
made the hero less blurry
Merge branch 'master' of https://github.com/computc/adventure
Adding Audio Libraries (jars) and modifying Classpath
Adding background song
Adding simple audio playback code and classpath typo fix.
Merge pull request #37 from fpruitt/master

Feature: Background Audio Playback
Merge branch 'master' of https://github.com/computc/adventure
TitleScreen added; hero kickBack after collision with enemy
Hero kickback fixed; enemies now kickback after melee attack
all of this was implemented within the hero's checkattack()