Potential fix for golems being cloned and being respawned as humans
Merge remote-tracking branch 'upstream/Bleeding-Edge' into Bleeding-Edge
My coding sucks and I didn't have tabs in the right places, should be fixed.
Sometimes I think Icon is TRYING to make me look stupid. Should be fixed now
Fixed a few more small errors.
Did some stuff to it that I don't really understand but Icon suggested
removed the if statement entirely due to there being more than one mutant race so will now apply mutant races after cloning across the board.
Fixed another one of my beginner mistakes.
Merge pull request #954 from Sjhonkster/Bleeding-Edge

fix mutant race forgotten on clone
Added a changelog for the fix regarding cloning mutant races.
Merge pull request #955 from Sjhonkster/Bleeding-Edge

Added a changelog for the fix regarding cloning mutant races.
Merge branch 'Bleeding-Edge' of https://github.com/Duny-/vgstation13 into Duns_Efficiency