Added base class UIElement to represent parts of the UI Added UITextInput to read in text from user Moved RenderWindow functionality from hellworld to HumanGameView Added basic draw functionality to HumanGameView Added basic input parsing to HumanGameView Added base information for dynamic resizing to HumanGameView
merging
Addes skeleton for drawing map then actors then UI
Added Keyboard Parser to Create ShipMoveCmdEvent (note doesn't actually create command yet)
Added a testMap stored in HumanGameView for basic drawing
Reconfigured all code to use vectors instead of distinct variables.  Also fixed it so Menu items are always properly sized and oriented as window is resized.  Also modified helloworld to work with current implementation of the game view.
Dialogue boxes open and close with spacebar as a test which also disables ship movement.  Should react to events in the future.
Added rough functionality for text input.
Merge branch 'master' into testmerge
A test merge of gamelogic and gameview with some changes to the dialogue box to make it prettier.
Big merge
added updated HumanGameView
Final Merge
Merge pull request #11 from fenaren/testmerge

Testmerge