Players/NPCs are now stored in entities::Map on the server to save bandwidth; entities::Tile moved to the components namespace; networking::pack_projectile() removed; the login screen animation is once again working; fixed a bug where the map editor was crashing at startup; the ASCII logo for the server has been changed; networking::pack_unit() removed; networking::PacketManager removed for the client and server; constants::PACKET_LOGIN is now handled by the client; Starborn::handle_packet() added; StarbornServer::handle_packet() added; zoom support started for the map editor and client; XML config for the client/map editor is now saved on exit or when changed