Add some swinging animations.
Add swing_down animation.
Add is_at_end bool for non-looping animations.
Add render_origin for where to render a frame.
Add field to keep track of current animation name.
Handle render_origin.
Handle is_at_end.
Set initial facing.
Add input_list. Simplify control logic.
Add logic for swinging.
Completely remove collision boxes.

These have been replaced with bounding boxes.
Add string utilities.
Add basic sword entity.
Project updates.
Add guard movement.
Handle touching the world.
Change where viewpoint is set to not mess with debug rendering.
Add sample guard back to the map.
Move where input is handled to fix a crash.
Handle swinging animation better.