Begin making onslaught round based
Make the announcement team based
Fix the decaying so it doesn't happen during new round
Fix generators not taking damage after being reset
Add a custom view offset for vehicles
Partially fix radar links
Set a higher default round timelimit for onslaught
Disable newly spawning turrets
Add a hack to show radar icons but still hide waypoints in onslaught
Also apply the fix to monster spawn function
Disable flag powerup replacement by default
Make the control point icon nonsolid (jumping on a moving item looks weird)
Remove a useless check
Revert solid changes (bad as it looks, tracing is too broken with SOLID_CORPSE)
Hit sounds should only play when not shielded?
Play type hit sound if shielded
Abort the delayed function if turret/monster no longer exists
Rearrange and rename most functions in the onslaught file, for easier browsing and cleaning
Make sure the toucher is a player before giving them points
Merge branch 'master' of github.com:MarioSMB/esk-modpack into ons_map

Conflicts:
	autoexec/gamemodes_mod.cfg
	qcsrc/server/autocvars.qh
	qcsrc/server/mutators/gamemode_onslaught.qc