added a function that lets u select an item from an array in a random weighted way
added script that weighted-random adds a blufor weapon to the input argument's character
added a function that lets u select an item from an array in a random weighted way
added a function that lets u select an item from an array in a random weighted way
now calls a script that weighted-random adds a blufor weapon to the input argument's character
random units that are stuck will now show up on the map, not as debug radio messages
fighter selection for some random patrols is now based on a weighted random selection, including a small chance of a designated marksman