Changed assembly name to "Pencil.Gaming"

It should be "Pencil.Gaming", without ".dll".
Some methods should use uint instead of int

At least OpenGL docs says so. I think these methods are not the only
ones where int is using instead of uint.
Revert "Some methods should use uint instead of int"

This reverts commit fe2b379e1e6ab254fc0768d176b399a8aacfa97f.
Some methods should use uint instead of int.

At least OpenGL docs says so. I think these methods are not the only
ones where int is using instead of uint.
.gitignore?

It's weird that this repository has no .gitignore in it. There is a lot
of trash like userprefs or output binaries in the files.
Fixed glfwGetVideoMode in GLFW3
Fixed #23 issue (glfwGetVideoMode)

GetVideoMode is working now in GLFW3.
Merge branch 'glfw3_bugfix' of https://github.com/ZeronSix/Pencil.Gaming into glfw3_bugfix
added CreateWindow with default arguments
added VertexAttribPointer with default arguments
Merge pull request #1 from mp4/master

Adding some default parameters to methods
Updated binaries
Fixed Glfw.GetVideoMode
added vector4 multiplication by a matrix
 cleaned up unused files
added Quaternion from vector
added dual quaternion class as an alternative to matrices
Merge pull request #2 from mp4/master

Vector4 multiplication by matrix
Merge pull request #22 from ZeronSix/master

Fixed glfwGetVideoMode