BitmapFont; revert inclusion of `font.` prefix to font face names
BitmapFont; add warning about generic font names and blank font names
readme; add community, focus sheet, waffle links and dev cycle info
readme; fix formatting
readme; fix link
samples; alpha; fix 1_0_parrott for latest quad pack geometry update
Parcel; Bug fix; Empty parcels never complete

Solution: Instantly complete empty parcels (i.e. have a `total_items`
of 0 after `refresh_total_items()`)
Merge pull request #171 from anissen/empty-parcel-fix

Parcel; Bug fix; Empty parcels never complete
Core; resources are not renderer specific, and fix condition where shutdown from the ready function would fail
Debug; prevent attempts at touching the debug console while in headless mode
Physics; fix crash where timer could be null and destroy was called
Utils; rename hashstring -> hash; add Murmur3 as the default hash function, djb2 remains as a helper, added uniquehash() for convenience of uniqueid+hash and fixed up naming collisions through core access in the luxe package
Shader; MINOR API CHANGES set_uniform_* renamed to set_*, so shader.set_uniform_float() becomes shader.set_float(), this is to ensure abstraction over concepts and clean up the api. Added clone() function for duplicating a shader instance. Added storing of the frag/vertex name and source properly, and in the same order consistently. If you used from_string this is also a minor change, note the order of parameters changed. Also cleaned up some erroneous code.
Tests; fix drawing a float as a string on draw test, for now, new TextOptions were passed through draw.text typing them to dynamic, allowing it to thing its a string, when its typed as a float. Proper resolution (new Text classes etc) are wip in the current alpha milestone and will be in soon
Camera; apply zoom to z axis as well, has no visible side effect on 2d zoom but is required for 3d ortho. thanks @KeyMaster- for testing/spotting
Merge pull request #172 from whuop/tile-iso

Tilemap; iso coordinate offsets, close #167