Skipped implementing players. Now works up to spawning players
Fixed some module placements, added automatic random module selector
Something has happened during my absence
Raycasting that works in theory
Only raycasts the CIC area for some weird reason
Working raycasting and parameters for the small test ship
Started implementing pathfindgin for the SimpleAI
Started making the actual path finding
Pathfinding completed, first try
Pathfinding completed, second try
Pathfinding completed, third try
Somewhat working but still buggy version
started to fix the AI pathfinding in a separate scene
Better raycasting in a separate scene
Neighbour visualization, closest point discovery (borken)
backup commit
Working single level path
Working raycasting, node generation and pathfinding for separate, different size levels
Noticed a bug in pathfinding, starting to fix
Merge branch 'roletest'