Added a player subclass of sprite

The player subclass of sprite allows for a sprite with player character
specific methods and a player character FSM
Working on the player subclass

Need to determine if the player can use a FSM or not
Messing around with player states/movement

Adding jumping and moving states to player
Improved Moving Smoothness

Players Moving is smoother
Messing around with Idle / Moving Spritesheets

Testing various spritesheets to see what will work and what won't
Added a changelog to keep track of changes.

The changelog is added to keep track of what changes are made. Main
changes are working with tile collision for the sprite/player
Working on player jumping

Moving to laptop
Changed some tiles for config

Checking different tiles to see the player / tile collision better
Merge remote-tracking branch 'origin/Nightly' into Nightly

Conflicts:
	Whiteroom/Whiteroom/Form1.h
	Whiteroom/Whiteroom/Form1.resx