beginning to implement enemy manager, removing enemies from individual level sectors (started in config7, level 4)
more enemy_manager work (level state throwing errors ATM)
more work on getting enemy manger working -- had to move out of level attrs and make own object, added listeners for sector change and enemy add/remove active
closer: enemy manager succesfully updating enemies while in their sector. having an issue with gravity once that sector is left
enemy manager correctly updating active enemies physics (but possibly missing enemy sector dynamic terrain)
level enemies mostly switched in config for latter levels; enemy inView calculation not triggering correctly when out of view
beginning to implement enemy.isInProximity
all levels updated to use enemy manager config
enemy manager: resolved issues with pause/resume/removeActive enemy gravity
enemy manager testing for enemy in proximity instead of in view before removing from active object
storage cheat in config7: currentLevel set to 1 instead of 9
level_state: updated to check for existing of enemy manager before calling destroy on shutdown
beginning to attempt to implement tresensa-phaser based widget on level complete screen
tre sensa sdk updated with phaser-tresensa widget
tgs-0.3.11.css added to keke_tre_sensa tgs lib css