Starting the long process of converting and open-sourcing Twelve Sands.  :)

I'm excited to be moving ahead with this, after so many years.  It's time
to get the game out there to give people a chance to play with it on
their own terms.

With that said, Twelve Sands was written with an older version of PHP,
and needs some attention before it goes live.  It's tied relatively closely
to the server it was built on, so I'm going to decouple it and get it
running on a local MAMP server before pushing it live.
Adding select.php and a slew of static files.

Also working on improving the formatting of the code.  Unsurprisingly,
there's a boatload of messy code.  Things are coming along though, and
at the moment, Twelve Sands is running locally.  Yay!
Login and logout scripts.
Chat ajaxy html files.
Adding SQL commands to generate the Twelve Sands database.

This is one of the biggest pieces of the Twelve Sands game, clearly.
Twelve Sands is a very data-driven engine, and all of the artifacts,
zones, foes, and other pieces of the game experience are pulled from
the db tables.
Character status screen.  Still have some formatting to take care of.
Continued formatting changes to character profile page.
Improve formatting.
Finish formatting of character profile page.
htaccess and site-wide maintenance files.
Header, footer, and character profile menu includes.
More main directory include files, formatted.

A lot of the custom artifacts, zones, and other pieces of the game are
either data driven (database) or handled using these custom pieces of code
that are included only when necessary.  For example, the books and pages
in the game are covered in _read.php.  The artifact use code will include
this file for readable types.
Mailbox front-end.
Chat scripting, PHP and JS, first push.
Smaller PHP files, formatted.  CSS files for site-wide formatting.
Merge branch 'master' of https://github.com/scotchfield/twelvesands