working on juking
working on boundaries. (WIP)
tuning the juking
about to refactor juke completely. (checkpoint)
shit and fuck and things. Fucking juking
and saving in the GUI cuz fuck why not
changing things over to use character controller

Currently implemented: constant forward movement and jumping
generifying posteMovementCleanup
Finally figured out direction independent constant forward movement.
Made juking a smoother movement instead of a sudden jump.

Next up, let's just get it doing collision detection and then juking
should be finished till we decide to add new features.