Add option to force animation for doAnimation

Add an option to AGM_Core_fnc_doAnimation to force the animation even if the
unit is unconscious.
Prepare fn_disableUserInput for medical rewrite

Replace AGM_Unconscious with AGM_isUnconscious and enable mission makers
to define AllowChatWhileUnconscious for single units.
Marker Placement - Show Channel
formating: Tabs -> spaces
more formating
Stringtable Remove Unfinished Lines, es tranlation
loop to update button text, add colors
add variable that returns channel, #1578
forgot to remove debug..
replace bft color logic

Now works with civilians
Merge pull request #1583 from bux578/bftColors

replace bft color / colour logic
Marker Placement - Show Channel
formating: Tabs -> spaces
more formating
Stringtable Remove Unfinished Lines, es tranlation
loop to update button text, add colors
Merge branch 'markersShowChannel' of https://github.com/PabstMirror/AGM into markersShowChannel
rebase for AGM_currentChannel, remove while loop, switch from inString to find
formating
Prevent Captive Players from placing markers?

#7 - Not sure if this would be desired behavior.