detailed battlesys -- mixed with real code/pseudo code due to its dependency on other classes

i shall make more methods/instances to player/enemy/display classes
later to support battlesys unless either one of you wants to take a stab
at it. otherwise ill get to it after midnight probably
Merge remote-tracking branch 'origin/master'

Conflicts:
	Project 3 RPG/Project3/Project3/BattleSystem.cs