Burst in the correct order--servers go first
Reign back on when it is acceptable for remote user objects to remove themselves from the userNicks dict
It's important to register the new server when all relevant data has been added
Specify True for the correct joinChannel parameter
Remove remote users from channels when they're disconnecting
Handle local nick collisions in a better way
Remove the CHGNICK server command and just change nicknames directly
When a server disconnects, remove all servers on the remote side of it
Add status modes from an FJOIN command in the correct way
Don't use an iterator on something that'll be changing
Don't propagate the remote user's nick changes backward, either
Propagate the UID command to other servers
Remove my supposed-to-be-temporary comment
Fix how the UID command works
We've been through this before. There are no capitals in realhost.
Actually fix UID propagation
Propagate the SERVER command
Remove the extra '+' from the mode string in the UID command
Don't send NICK to servers before we register the user
Add a from server parameter to localnickcollision