Enemy bullet patterns now fire at a reasonable pace and amount of bullets.
Fixing error with trying to submit changes.
Merge branch 'feature/Pattern_resets' into develop
Fixing spread on yellow bullets
Blue resets its cooldown and red resets its speed when coming back from a secondary form
Fixed bug where orange bullet wouldn't destroy blue ship
When reverting to a base form after being hit by a bullet while in a secondary form, revert to the form the ship was in before entering the secondary
Merge branch 'master' of https://github.com/mirzael/Operation-Arcus

Conflicts:
	Assets/Scripts/Main Character Scripts/MainCharacterDriver.cs