Set source 1.5 explicitly to be able to compile with Java 7.
Rewriting to code that compiles both to C and Java.
Unfortunately it does not link as C, but testing on a Mac
that was just updated to 10.9 and linking stuff in general
seems broken.
Some SDL painting code. Untested.
Some event handling and hexgrid painted.
Minor C vs C+SDL cleanup.
start for C. Now terrain is painted.
Unfortunately no unit bitmaps are drawn.
Terrain changes every redraw because of non-deterministic random.
Deterministic random for C.
Not the same randomness as in Java, but at least stable for testing.
Including SDL configuration in example.make.
Fixed silly problem with global color variable.
Game works in SDL now. Text missing.
Levels are different from Java version, but not sure this has to be fixed.
Drawing strings in C SDL version.
C-version is now more random. Not same algorithm as Java has though.
Copyright also 2014.
C port documentation.
Java applet too big.
Too big JAR was QA error.
Making clean before G.jar fixed problem.
G.jar is actually only 3519 bytes when built here now.
Merge branch 'c'