Removed file shader (written directly in Window.cpp)
Updated VS Project
Just some comments, and internal minor update about ilargia::Time _clock
Do nothing if node has MANUAL_UPDATE flag
Get FrameBuffer and TextureID from RenderTarget
near and far are defined in minwin.h, renamed variable
Deferred compile but does not work yet:
- Camera has no Orthographic function working
- Nothing is displayed when rendered (except background color)
Doesn't free if graphic_t is INVALID
_Vector parameter instead of Vector
RTTI inclusion in Core
Window::_init now called from Engine instead of _setupOpenGL
Compile but doesn't work yet