Little value for the distance of animated kart. You won't notice the difference (expect that the christmas hat isn't displayed with the non animated version

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14742 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- Fixed crash when goal is scored after time limit

- Set time max value to 15 - playing one game 45 minutes doesn't have a sense
- Remember time value in user config
- Little beter look of soccer setup
- Set goal-limit mode as default

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Reduced the LOD distance of the kart. The player won't notice since he is focused on the race

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14744 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Add a grass texture for harvest

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14745 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Increase the size of the grass

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14746 178a84e3-b1eb-0310-8ba1-8eac791a3b58
I have added a better grass texture

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14747 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Add range check for ssao + fix for nvidia

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14748 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Some normal are corrected

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14750 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Fixed displaying more than 2 karts in soccer setup screen

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14751 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Minor changes in soccer setup gui

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14752 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Merge normals and depth RTT into a single one

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Move SSAO code into renderLight in order to use a lighter rtt (8 bits instead of 32)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14755 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Add support for specular light

Note that specular light is applied unconditionnaly, thus every object will shine.
TODO : Specular map should be defined using texture or a material flag.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
RTT_COLOR uses float format.

This allows for hdr, however there is no tone mapping at the moment.
color_level.frag can be currently used for such purpose, it gives a nice look
in harvest, although it is way too bright.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14757 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Generate random value for SSAO sampling

It should improve SSAO at least with grass.
However this make the algorithm even more sensitive to bad normals.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14758 178a84e3-b1eb-0310-8ba1-8eac791a3b58
SSAO: Use a costheta factor to ease transition

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14759 178a84e3-b1eb-0310-8ba1-8eac791a3b58
SSAO:Ensure sampled point are inside the unit sphere.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14760 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Color correction is removed due to vlj's demand. Now we can test safely HDR

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14762 178a84e3-b1eb-0310-8ba1-8eac791a3b58
SSAO: Use the correct distance for range checking

It should remove halo around kart heads.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14763 178a84e3-b1eb-0310-8ba1-8eac791a3b58
A majority of normal have been corrected to be SSAO friendly

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14764 178a84e3-b1eb-0310-8ba1-8eac791a3b58