Changed how RBRemove worked to ensure that RBNodes wont be invaldated during a delete, other than the deleted node.
Removed PersonInit() and PersonQuit().
struct Behavior* now correctly free its Children array.
ATimer Insert bug fix.
Made Construction struct work with ATimer
Added NULL check when removing Person from Family.
Moved Good's Id field to the first element so it can be used in ATimer.
Changed g_AgeGroups constrains from months to days.