added packet factory equipped with sending enum, implemented a broadcast method to send a packet to all clients
Deployment for Game Server
fixed merge
updated README
added turn logic to server, packet spikes
updated handle packet logic, implemented more types of packets, tested connection to client
completed server side turn based logic -- will need to handle additional packets in the future, plus disconnects, but the structure is now in place, leaving in the testing pakcet as it may be useful shortly; see client repo for commit of mock network client that sends the test packet -- both hashes are stored on the wiki
Merge pull request #17 from Codes-With-Eagles-SWE2014/ecgprc_sprint2

Ecgprc sprint2
Merge branch 'master' of github.com:Codes-With-Eagles-SWE2014/Server into nctvyc_sprint2

* 'master' of github.com:Codes-With-Eagles-SWE2014/Server:
  completed server side turn based logic -- will need to handle additional packets in the future, plus disconnects, but the structure is now in place, leaving in the testing pakcet as it may be useful shortly; see client repo for commit of mock network client that sends the test packet -- both hashes are stored on the wiki
  updated handle packet logic, implemented more types of packets, tested connection to client
  added turn logic to server, packet spikes
  updated README
  Deployment for Game Server
  added packet factory equipped with sending enum, implemented a broadcast method to send a packet to all clients
tech tree tables
alter troop table