[Toolkit.Game] Improved SharpDXElement to avoid memory leaks and to make element reusable between multiple Load/Unload calls.
Add link to Samples Readme.md

Now that the samples have been moved to their own project, it should at
least be mentioned where to find them.
Fixed GeoSphere's texture mapping issues

Some triangles were not being rendered correctly: two more indices
needed to be swapped around. Also I updated the reference to the correct
indices array to be passed to the GeometricPrimitive constructor
Merge branch 'master' of https://github.com/AvengerDr/SharpDX into master_integration
[SharpDX] Fixed dictionary binary deserialization (#402).
[Direct2D1] Fixed returned type of the Bitmap1.FromWicBitmap method (#395).
[Direct2D1] Added constructors for GeometryRealization class (#394).
[Direct2D1] Included missing file in the project.
[Toolkit.Graphics] Fix issue #374. Marshal.OffsetOf is crashing the CLR on WP81. Use same workaround as for WP8.
[Build] Copy files instead of ftp as ftp is not working (firewall?)
Update Readme.md

Add build server status
[Toolkit.Graphics] Added OcclusionQuery
Add overload on effect pass to allow flag parameter.
Add Function array property getter on LibraryReflection

Add FunctionReflection Partial class
Add contant buffer, parameter as property getter on function reflection
Add return parameter property on function reflection.
Merge branch 'dx11-effect-lib' of https://github.com/mrvux/SharpDX into pr412
[Direct3D11] Fixed ImageLoadInformation.Default (issue #411).
[Toolkit.Graphics] Changed OcclusionQuery's base class to SharpDX.Component
[Toolkit.Compiler] BREAKING CHANGE: SpriteFontWriter will not dispose the underlying stream (issue #409).
[Toolkit.Graphics] Replaced OcclusionQuery's overridden Dispose method with ToDispose usage
Merge branch 'master' of https://github.com/RecursiveCall/SharpDX into pr410