Fixed periodic crash on mouse move
[Experimental] New collision algorithm
- This algorithm faster than old
- Quickly working with large number of items on the map
- Return back whole group when violation of collision is detected
Fixed item toolboxes re-updating on windows switch
Tiny test with <QSoundEffect>
[Experimental] Added SDL2_mixed as music player
- SDL2_Mixer opening music files instantly, quickly
- having a lot of features like fade in/out, loop-points, etc.
- Possible to play MIDI files
Exists issue with MP3 files playback (you will hear silence,
but other formats: WAV, OGG, FLAC, MID, MOD, etc. playing correctly)

When was added SDL2 and SDL2_mixer libraries, you should download them
and extract headers and libs into your Qt directory
(bin, include, lib, share)
Tiny changes, more debug information to SDL.
Attempt to play MP3 with libmad rebuilt SDL2_mixer
Tiny change (added template for "transparency paths" into view menu)
This feature will allow to make all paths semi-transparency
to allow view under them sceneries and tiles.
Selected layer in list will define layer where will be placed new items
Dummy change
Volume regulator now works with SDL2_mixer player
Added *.MID and *.MOD formats as supported for playback
Created Music player control class.
- MP3 musics will be played with QMediaPlayer
- OGG, FLAC, MID, MOD, WAV will be played by SDL2_mixer
Added libs for rebuilt SDL with LIBMAD support
- This will play MP3 faster than QMediaPlayer
Removed trash / Fixed multi-monitor default main window size
Tiny change
Show "Semi-transparent paths" flag only on world map editor
Added possible to redefine mixer sample rate
Spell fix + improve tileset editor / tileset display

+ added search to custom tileset tab
+ scaled tileset editor down to 32x32 and made max value to 20x20 tileset
Tiny changes
Added CaseInsensitive flag into the custom tilesets search