Small tweaks
Merge remote-tracking branch 'origin/TestGraph' into Player-Controls

Conflicts:
	Symbiosis_Unity/Assets/Scenes/PaulC/PaulC_Prototyping5.unity
Taunt Update

Changed protector taunt to make enemies flee
Also, did some experiments with offscreen indicators for enemies
Off-screen indicators, Protector Shield
Sucker functionality and breathing walls
Merge branch 'Player-Controls' of https://github.com/symbiosisgame/symbiosis into TestGraph

Conflicts:
	Symbiosis_Unity/Assets/Scripts/Hazards/Sucker.cs