Fixed DPI scaling issues with tilebuilder
Reimplemented TraitsInConstructOrder()
Added missing trait dependency
More Crate PowerUps

Update misc.yaml

Update misc.yaml
also measure render performance bottle necks

closes #4133
Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
Prevent crash dialog from popping up when the game restarts

Fixes #6887
Add support for per-tile minimap color and height/ramp type.
TileSet cleanups.
Rename TileTemplate -> TerrainTemplateInfo.
Load tmp(ts) ExtraData for cliffs etc.
Work around the undesired R8 terrain sprite offsets.
Convert TS terrain height, ramp, and minimap colors.
Introduce TerrainTemplatePreviewWidget.
Merge pull request #6732 from reaperrr/common-05

Moved a few more traits to Mods.Common
Add System.Core reference to OpenRA.Mods.Common.csproj for Linq
Shortened Stealth Raider Code
Merge pull request #6855 from pchote/heightmaps-part-one

Add groundwork for heightmapped terrain.
Moves a few start location/spawn traits to Mods.Common.
Adds Mods.Common usings where necessary.