(Tomi) New itemdesc property "StackLimit", will default to 60000. Happy new year!
small update on core-changes.txt
readshapes & readobjects was broken (different virtual function define)
found no sense...commented out
fix for latest gcc - patch by che
with defined USE_SYSTEM_ZLIB uses system zlib - che
beta #2
<zlib.h>... thx che
clfunc.* was missing
fix: adding unequipable item to bp was accidentally removed
Tomi: ChrProfile stuff
Me: added clib/pkthelper to write stuff into char array
mmmh Me should add the new files
gcc fixes: needs stronger casting (ambiguous call), climits instead of limits, newline
corechanges changed a bit
fixme add braces (makefile special treatment)
got bored fixed it..
Fixed: (Arkham) ip byteorder for gameserverlist if hostname is given
Changed: (Tomi) gargoyle char create equips 0x1F03 robe
Added: (Tomi) ssopt.NewbieStartingEquipment 1/0 (default 1) to determine if equipped items 
            created during the character creation should be newbied or not.
Changed: misc/oncreate.src added third param profession 
            some clients doesnt send skillvalues if profession is given now core doesnt stop char creation, 
            based on third param you can set the skillvalues in oncreate
Added: more errorchecks to char create, it now checks if hair/beard/face can be equipped (fixes crash with latest OSI
            tiledata where facial horn has the same layer as "normal" horn)
Added: Combatcfg:AttackWhileFrozen 1/0 (default 1) if set to false attack checks if chr is frozen or paralyzed
more vartype cleanup
Added: (Tomi) chr priv "runwhilestealth" you can run while you are in stealth for as many stealthsteps you have
Added: (Tomi) new npcdesc entry "SaveOnExit" 0/1 ( defaults to 1 )
Note: this also means that SaveOnExit can be definied in the override_properties struct
Changed: vitals::ApplyDamage( mobile, damage, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
            vitals::ApplyRawDamage( character, hits, userepsys := DAMAGE_USE_REPSYS, send_damage := DAMAGE_USE_DEFAULT )
            const DAMAGE_NO_SHOW := 0;
            const DAMAGE_SHOW := 1;
            const DAMAGE_USE_DEFAULT := 2;
            DAMAGE_USE_DEFAULT uses the SendDamagePacket setting from combat.cfg (Tomi)
Added: uo::SendOverallSeason( season_id, playsound := 1 )
            Used to send the Season packet 0xBC to all clients logged on.
            This function doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
            chr.setseason( season_id, playsound )
            Used to send the Season packet 0xBC to a single character.
            This method doesnt resend the lightlevel or weather after it sends season, that has to be done by scripts.
            (Tomi)
Changed: (Tomi) uo::SpeakPowerWords( who, spellid, font := _DEFAULT_TEXT_FONT, color := _DEFAULT_TEXT_COLOR) 
            font, color like every speech function
removed unneeded #define checks
flipped writer
Speedhack Prevention System