added chance for mutation to move a shape to top
added chance for mutation to recycle shapes that have zero impact
targetShapeIndex fix for bug prevention
prevent stalls when changing vertex/poly counts
dna parsing without sticky regexp
added randInt()
added single coord mutation chance for faster converging at start
difference changed to fitness
fitness is proper percents now
mutation improvements
nice elapsed time output
minor output tweaks
added geometric complexity calculation to mitigate long sharp shapes. works best with rectangles at the moment
removed dirty 1e+300 hack
dna randomization moved to prototype
merge dev to master
merge with dev. again