Railgun hitsounds
Using a more aggressive method to control the damage event sent through FireMixin.OnUpdate since in some cases the override of Server.SendNetworkMessage wasn't being reset to normal as intended.
Reflect change in techid for HMG in compmod
Fix potential issue in vanilla with GUIMinimap trying to call GUIItem.SetText with a nil value
Disable outline in killfeed, fix hitsounds for high pitch
Updated changelog
Merge remote-tracking branch 'origin/dev'