Possible fix for Void Slip
Merge pull request #5 from Arthmael8610/devel

Void Slip Fix
Merge pull request #6 from Arthmael8610/devel

Void Slip issue Fixed!
Merge pull request #1 from Arthmael8610/master

Remote Pull
Update WhatHappened.lua

Streamline VoidSlip fix
Update WhatHappened.lua

Remove nil check that would stop output.  Nil tEventArgs.unitCaster will always be nil here.  We nil it out in the CombatLog parse
Merge pull request #7 from Sinaloit/master

Adjust fix
parse heals as well as dmg

this should work fine, as the CombatLogDamage and CombatLogHeals are set
up the same
reorganize for Curse Packaging System
Reorganize