#139. Minions now don't spawn all at once causing the player to basically insta-die if near the spawner. They spawn on a very short delay between each other.
#141. Fixed the bug where enemies don't spawn in the right location. Solution: disable the nav mesh agent when setting the spawn position of the enemy then re-enable it afterwards.
#141. Fixed a number of null reference bugs when spawners get destroyed and are not removed from the spawners list.
Merge pull request #155 from ModSquadWorkshop/minion_spawn_bugs

Minion Spawning Bugs Fixed