Fixed a 3.x problem with framebuffers
Use GL_RGB for internal format instead of GL_RGBA
cleanup
Added VS files for tutorial 41.
Removed tutorial 43 files.
removed directory
Initial implementation of tutorial 43 with pass thru GS
render to cubemap works
Back to 2D for debugging
Render to a single face of the shadow map
Render to six faces
WIP
Added project for tutorial 42.
Merge branch 'master' of https://code.google.com/p/ogldev
Render distance to shadow map.
tutorial 43 wip
Fix FreetypeGL build problem.
Render to cube face and dump to screen.
added orientation to tutorial 43
Use the orientation struct.