Finish implementation of ability to take control over your team after being disconnected. Completely untested.
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
Make team disappear after 3 turns in 'gone' state
lua api: allow to specify layer when adding visual gear
add assignment I forgot
cpack: do not exclude liblua from release tarball

It was inadvertedly removed in rb769a8e38cbd.
Fix some issues with rejoining (rejoining client still desyncs though)
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Restore teams in teams list on rejoin, should fix issues with second rejoin.
simplify some code
WIP: weSea tweaks, functional and visual
fix pas2c build
for real this time
Treat "out" as "var"
merge (even although I rebased... ok)
tweaks
one finger ought to be enough for everybody
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
simplifying some code
cont.