removed unneeded files from repo
Merge branch 'master' of https://github.com/Barnold1953/SoAVoxelEditor
Changed grid class to VoxelGrid. Classes should not exist in globalstructs, We should honestly get rid of
globalstructs.
Added missing files for VoxelGrid
Moved code from main to VoxelEditor class. Voxel Editor provides main
editor functionality
Moved checkGlError to RenderUtil class
Added static TextureManager to handle texture loading and access
Added Voxel.h. renamed voxel to Voxel. Classes and structs are capitalized
New rule, no commented code in repo. It clutters the code
Got rid of unused code
Move rendering code to VoxelRenderer class.
Moved code to appropriate classes and got rid of globals
removeVoxel should iterate per block (+= 24) instead of per vertex
Private variable naming convention should use _
renamed texture to Texture since its a class
Refactored camera class
Assorted refactoring
Fixed bugs I caused
Function declarations should have variable names for parameters