Merge branch 'master' of https://github.com/tgstation/-tg-station
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yeah
Merge branch 'master' of https://github.com/errorage/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
gia ;_;
Removed the need of the input and output object for the machinery of mining.
They will now use the input_dir and output_dir vars.
Groundwork for kittens.
Seedy dealings in Seedy places, Adds the Poker_table (Sprites by Nienhaus)
Craft Poker tables with wooden tables and Astroturf(grass)
Fixes Kaze's Suggestion
Standardises the fuck out of Table attackby's (NO COPYPASTA ANYMORE YAY)
Adds a new proc which does the above.
Implements Gia's Superior Idea.
fixes some directions on Nienhaus's sprites
Constructable machines will  depend on R&D parts

DNA scanner:
Laser quality lessens the irradiation
Manipulator quality drastically improves the precision(9 times with best
part)
Scanner quality allows to scan suiciders/ling husks, best part enables
cloner's autoprocess button, making it scan people in the scanner
automatically
Clone pod:
Manipulator quality improves the speed of cloning
Scanning module quality affects with how much health people will be
ejected, will they get negative mutation/no mutations/clean of all
mutations/random good mutation, at best quality will enable clone
console's autoprocess button and will try to clone all the dead people
in records automatically, together with best DNA scanner parts cloning
console will be able to work in full automatic regime autoscanning
people and autocloning them
Borg recharger:
Capacitors' quality and powercell max charge affect the speed at which
borgs recharge
Manipulator quality allows borg to be slowly repaired while inside the
recharges, best manipulator allows even fire damage to be slowly
repaired
Portable power generators:
Capacitors' quality produce more power
Better lasers consume less fuel and reduce heat production
PACMAN with best parts can keep whole station powered with about sheet
of plamsa per minute(approximately, wasnt potent enough to test)
Protolathe:
Manipulators quality affects the cost of things(they will also have less
m_amt and g_amt to prevent production of infinity metal), best
manipulators reduces the cost 5 times (!)
Imprinter:
Manipulator quality affects the cost, best manipulator reduce cost(acid
insluded) 4 times, i.e. 20 boards per 100 units of acid
Destructive analyzer:
Better parts allow items with less reliability in
Redone how reliability is handled, you now see item reliability in the
deconstruction menu and deconstructing items that has same or one point
less research type level will rise the reliability of all known designs
that has one or more research type requarements as the deconstructed
item
Designs of the same type raise in reliability more
Removed reliability_base and reliability_mod completely because they
served no purpose
Critically broken things rise reliability of the design drastically
Whole reliability system is not used a lot but now at least on the R&D
part it finally matters
Didnt touch telecomms machinery, R&D code is messy but tcomms is just
another level, im not high enough to touch it yet
Most of things except for pacman are tested ingame, no bugs/runtimes
detected
Quick paths fix post haste

Coderbus make me do this
More machinery and type path fixes

Not parts are in null and not in machinery
Adds an alt RD uniform to the code
adds the uniform to the RDs locker, and updates the sprites.
Mech fabricator tweak

Now upgrading laser part to best quality doesnt reset time coeff back to
initial level
4% cost reduction per laser quality level(8% total) -> 15% cost
reduction per manipulator quality level(30% total)
4% time reduction per manipulator quality level(was broken) -> 25% time
reduction per manipulator quality level(50% total)
Made right part of fabricator window a bit wider, more convinient this
way
Merge branch 'master' of https://github.com/tgstation/-tg-station into MachinesOverhaulANdR&D