Set r_stencilbits to 0 since ref never uses it
Use unix_fs.c on Android
Add max renderbuffer size, round texture sizes
Fix textures not loading at all
GL_NV_depth_nonlinear
Add r_[shadows_]polygon_offset_(factor/units)
Default polyoffset to -1
Adjust default ref cvars to match medium profile
Make keyselect accept joystick keys
Add frame time to IN_JoyMove
Slight keys_frame_time refactoring
SetSensitivityScale not dependent on zoomsens
SetSensitivityScale -> GetSensitivityScale