Initial Implementation, Reuses code in time.lua
Changed to builtin Broadcast Command, and limited it to affected world
Moved time console command into time.lua to reduce repetitive code. Restructured time command into a set of subcommands in Info.lua and time.lua. Added "time query" based on vanilla minecraft, and changed permissions nodes to allow for time read access without time write access. Added comments.
Changed verbiage in Info.la for time command and and added permission descriptions. Updated README.md with new information
Updated usage messages to reflect the particular time subcommand attempted by the user, removed unneeded checks from time.lua, and updated verbage for time console command in Info.lua
Fix formatting issues
Fixed more formatting
Updated usage strings to more accurately reflect vanilla minecraft style (<var1> is required, whereas [var2] is optional)
Fix issues from rebase
Split `/time query <daytime|gametime>` into two subcommands.
Cleaned up logic in time.la file and removed unneeded error message strings. Updated Info.lua file to reflect splitting `/time query <daytime|gametime>` into subcommands. Includes updated README.md file.
Changed logic to handle TimeToSet values of < 0 and > 24000, mitigated a bug that can cause the time change animation to loop endlessly when setting a value too close to 24000, changed logic in `time set` console command to match that found in the `\time set` command.
Changed `time` console command to: `time <day|night|set|add|query> <amount> [WorldName]`. Split time console command into subcommands and restructured time.lua to take advantage of that change. Updated Info.lua to show the new subcommands and tweaked wording of help strings to reflect changes.
Updated README.md file with changes
Merge pull request #97 from jonfabe/ConsoleTime

Console Time Command and add in new time features from vanilla