First person control implemented using Leap Motion Device as opposed to the mouse. A skybox was also added to give a greater sense of place within the world.
Implemented a check for handedness for the first person view control. I converted code from an older example that was written in Objective C to C#. I posted my converted code to the Leap Motion Development Forums (https://community.leapmotion.com/t/detecting-left-hand-vs-right-hand/1080).
Small temporary fixes.
Merge branch 'feature/left-hand-view-controls' into develop
Merge branch 'release/early-may-milestone'