Botcall, TG edition!
Minor fixes + Floorbot improvement

- Floorbots are now anchored when moving to a hull breach. This prevents
them being blown off course.

- Fixes an accidental missing return for working mode in the floorbot
and medibot.

- Fixed the title of the Securitron's UI window.

- Fixed the MULEbot's version number.
Adds super spooky zombies to spice up spookoween.
fixes zombie meat being more spooky than intended.
Merge branch 'thespookisreal' of https://github.com/Miauw62/-tg-station into 2spooky
Pumpkin meteors
Merge pull request #3 from RemieRichards/2spooky2

Pumpkin meteors
Eyeball migration
Adds spooky halloween content by sawu.
- spooky skull and coffin cookies
- trick-o-treat bags
Makes eyeball migration a real event
Merge pull request #4 from RemieRichards/2spooky3

Eyeball migration
changes convert to 2 required
changelog
Actually adds the spooky halloween content by sawu.

Somehow it didnt make it in properly vOv
Makes trick-o-treat bags appear on spookoween.

by sawu, again.
Lots of mecha changes and additions.

- Added constructible Phazon parts and circuits to R&D machines
- Added a Phazon construction path
- Nerfed the Phazon greatly
 > equip slots down to 3 from 4
 > step_in up to 2 from 1
 > toxin punch damage greatly nerfed (from ~80 tox damage to ~20 per hit)
 > research levels required increased (materials 7, bluespace 6, power 6, emp 6, data 5)
 > research levels from parts reduced
- Fluffed out the Phazon in general (sounds, descriptions)

- Grammar fixes to mecha construction process - added a bunch of missing periods and articles
- Changed Durand construction to require a super capacitor and phasic scanner instead of advanced ones

- Buffed the exosuit extinguisher (now has 1000 water instead of 200)
- Buffed the exosuit plasma generator (now consumes fuel at half the speed and doesn't burn through masses of plasma in minutes)
- Moved the cable layer tool from medical_tools.dm to tools.dm (why even)

- Buffed Ripley's default armour (brute from 20% to 40%, bomb protection 80% instead of none)
- All Ripley variants now have the same lights_power 7 (from Default Ripley's 6, and Death Ripley's 60 which basically created a fully lit square around it)
- The default Ripley can now be augmented with goliath armour plates, up to 70% brute protection (plates drop if Ripley is killed)
- Goliath-plated Ripleys get a different sprite and examine-description
Fixes duplicate Ripley proc code, moves messages to switch() in Phazon damtype change code
Removes comments from combat.dm and phazon.dm
I accidentally the phasing
* prevent href exploit with stacks multiplier