fixed bug in MOAIVectorDrawing matrix stack implementation; exposed MOAIVectorDrawing matrix stack transform methods
added post-transform to MOAITransform dep node update (to allow subclasses to inject additional local transforms prior to world-space transform of prop bounds); added SetGlobal () to MOAILuaState; changed implementation of yFlip in MOAITextLabel to use new post-transform
modified MOAILayer getPartition to affirm partition
exposed const SetBuffer on ZLByteStream; added init via raw bytes to MOAITexture
added method to check vector drawing for content after tessalation
added support for x and y scale of font glyphs via MOAITextStyle; added methods to transform vectors (i.e. sans translate) to MOAIVectorDrawing
merged changes from pointinside branch